Shadows WIP

- create 2D texture (depthmap)
This commit is contained in:
Ayumiwii
2016-02-05 15:08:56 +01:00
parent 2cbeef4c69
commit 7f1016476b
11 changed files with 1812 additions and 4 deletions
@@ -15,13 +15,14 @@ struct DirectionalLightJob : RenderJob
DirectionalLightJob(ComponentWrapper transformComponent, ComponentWrapper directionalLightComponent, World* m_World)
: RenderJob()
{
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Transform::AbsoluteOrientation(m_World, transformComponent.EntityID));
Orientation = Transform::AbsoluteOrientation(m_World, transformComponent.EntityID);
Direction = glm::vec4(0,0,-1,0) * glm::inverse(Orientation);
//Direction = glm::vec4((glm::vec3)directionalLightComponent["Direction"], 0.f);
Color = (glm::vec4)directionalLightComponent["Color"];
Intensity = (double)directionalLightComponent["Intensity"];
};
glm::quat Orientation;
glm::vec4 Direction;
glm::vec4 Color;
float Intensity;