Shadows WIP
- create 2D texture (depthmap)
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@@ -22,6 +22,7 @@
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#include "../Core/Transform.h"
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#include "imgui/imgui.h"
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#include "TextPass.h"
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#include "ShadowPass.h"
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class Renderer : public IRenderer
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{
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@@ -57,6 +58,7 @@ private:
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DrawScreenQuadPass* m_DrawScreenQuadPass;
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DrawBloomPass* m_DrawBloomPass;
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DrawColorCorrectionPass* m_DrawColorCorrectionPass;
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ShadowPass* m_ShadowPass;
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//----------------------Functions----------------------//
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void InitializeWindow();
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