Shadows WIP

- create 2D texture (depthmap)
This commit is contained in:
Ayumiwii
2016-02-05 15:08:56 +01:00
parent 2cbeef4c69
commit 7f1016476b
11 changed files with 1812 additions and 4 deletions
+18
View File
@@ -0,0 +1,18 @@
#version 430
in VertexData{
vec3 Position;
}Input;
//layout(location = 0 ) out vec4 ShadowMap;
layout(location = 0 ) out float ShadowMap;
void main()
{
//ShadowMap = vec4(vec3(gl_FragCoord.z), 1.0);
//ShadowMap = gl_FragCoord.z;
}
+17
View File
@@ -0,0 +1,17 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
out VertexData{
vec3 Position;
}Output;
void main()
{
Output.Position = Position;
gl_Position = P * V * M * vec4(Position, 1.0);
}