Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.

This commit is contained in:
verysecrethero
2016-02-18 10:40:09 +01:00
parent c3ed429377
commit 7f489b3569
19 changed files with 125 additions and 32 deletions
+1 -1
View File
@@ -20,6 +20,6 @@ private:
EventRelay<BoostSystem, Events::PlayerDamage> m_EPlayerDamage;
bool OnPlayerDamage(Events::PlayerDamage& e);
std::string determineClass(EntityWrapper player);
std::string DetermineClass(EntityWrapper player);
};
#endif