Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.

This commit is contained in:
verysecrethero
2016-02-18 10:40:09 +01:00
parent c3ed429377
commit 7f489b3569
19 changed files with 125 additions and 32 deletions
@@ -12,9 +12,6 @@
<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="LifeTimeOfEffect" type="t:double" minOccurs="0">
<xs:annotation><xs:documentation>How long the effect lasts</xs:documentation></xs:annotation>
</xs:element>
</xs:all>
</xs:complexType>
</xs:element>