Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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@@ -1,5 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<BoostDefender xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="BoostDefender.xsd">
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<StrengthOfEffect>10</StrengthOfEffect>
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<LifeTimeOfEffect>5</LifeTimeOfEffect>
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</BoostDefender>
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