Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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@@ -12,9 +12,6 @@
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<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>This is the strength of the boost effect</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="LifeTimeOfEffect" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>How long the effect lasts</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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