Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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@@ -35,9 +35,12 @@
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<xs:include schemaLocation="Components/AmmoPickup.xsd"/>
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<xs:include schemaLocation="Components/AnimationOffset.xsd"/>
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<xs:include schemaLocation="Components/DashAbility.xsd"/>
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<xs:include schemaLocation="Components/ShieldAbility.xsd"/>
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<xs:include schemaLocation="Components/SprintAbility.xsd"/>
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<xs:include schemaLocation="Components/AssaultWeapon.xsd"/>
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<xs:include schemaLocation="Components/BoostAssault.xsd"/>
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<xs:include schemaLocation="Components/BoostDefender.xsd"/>
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<xs:include schemaLocation="Components/BoostSniper.xsd"/>
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<xs:include schemaLocation="Components/Shield.xsd"/>
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<xs:include schemaLocation="Components/Sprite.xsd"/>
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<xs:include schemaLocation="Components/Shielded.xsd"/>
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