Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
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@@ -385,11 +385,10 @@ bool AssaultWeaponBehaviour::shoot(double damage)
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}
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// Do Not Check for friendly fire
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//// Check for friendly fire
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//if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
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// return false;
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//}
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// BoostUpdate: If friendly fire - reduce damage to 0
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if ((ComponentInfo::EnumType)victim["Team"]["Team"] == (ComponentInfo::EnumType)m_Player["Team"]["Team"]) {
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damage = 0;
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}
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// Deal damage!
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Events::PlayerDamage ePlayerDamage;
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