Live texturing
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Build started 2016-01-27 12:36:51.
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1>Project "C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\MayaExporter\MayaExporter.vcxproj" on node 2 (Build target(s)).
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1>CustomBuild:
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Uic'ing MayaExporter.ui...
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Moc'ing Menu.h...
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Rcc'ing leeeeel.qrc...
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1>RCC : warning : No resources in 'C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\MayaExporter\leeeeel.qrc'.
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ClCompile:
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /I"C:\Program Files\Autodesk\Maya2016\include" /I.\GeneratedFiles /I.\GeneratedFiles\Debug /Zi /nologo /W1 /WX- /Od /D QT_DLL /D QT_NO_IMPORT_QT47_QML /D UNICODE /D WIN32 /D _WINDLL /D _UNICODE /D UNICODE /Gm- /EHsc /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"x64\Debug\\" /Fd"x64\Debug\vc140.pdb" /Gd /TP /errorReport:prompt Export.cpp Material.cpp Menu.cpp GeneratedFiles\Debug\moc_Menu.cpp Main.cpp Mesh.cpp Skeleton.cpp WriteToFile.cpp
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Export.cpp
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Material.cpp
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Menu.cpp
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moc_Menu.cpp
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Main.cpp
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Mesh.cpp
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Skeleton.cpp
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WriteToFile.cpp
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Generating Code...
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\CL.exe /c /I"C:\Program Files\Autodesk\Maya2016\include" /I.\GeneratedFiles /I.\GeneratedFiles\Debug /Zi /nologo /W1 /WX- /Od /D QT_DLL /D QT_NO_IMPORT_QT47_QML /D UNICODE /D WIN32 /D _WINDLL /D _UNICODE /D UNICODE /Gm- /EHsc /MDd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Zc:inline /Fo"x64\Debug\\" /Fd"x64\Debug\vc140.pdb" /Gd /TP /errorReport:prompt GeneratedFiles\qrc_leeeeel.cpp
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qrc_leeeeel.cpp
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Link:
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C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\bin\x86_amd64\link.exe /ERRORREPORT:PROMPT /OUT:"C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\x64\Debug\MayaExporter.mll" /INCREMENTAL /NOLOGO /LIBPATH:"C:\Program Files\Autodesk\Maya2016\lib" kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /MANIFEST /MANIFESTUAC:"level='asInvoker' uiAccess='false'" /manifest:embed /Debug /PDB:"C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\x64\Debug\MayaExporter.pdb" /SUBSYSTEM:WINDOWS /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\x64\Debug\MayaExporter.lib" /MACHINE:X64 /SUBSYSTEM:WINDOWS /DLL x64\Debug\Export.obj
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x64\Debug\Material.obj
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x64\Debug\Menu.obj
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x64\Debug\moc_Menu.obj
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x64\Debug\qrc_leeeeel.obj
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x64\Debug\Main.obj
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x64\Debug\Mesh.obj
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x64\Debug\Skeleton.obj
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x64\Debug\WriteToFile.obj
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Creating library C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\x64\Debug\MayaExporter.lib and object C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\x64\Debug\MayaExporter.exp
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MayaExporter.vcxproj -> C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\x64\Debug\MayaExporter.mll
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1>Done Building Project "C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\MayaExporter\MayaExporter.vcxproj" (Build target(s)).
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Build succeeded.
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Time Elapsed 00:00:14.13
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#TargetFrameworkVersion=v4.0:PlatformToolSet=v140:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
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Debug|x64|C:\Users\panda\Desktop\TacticalZ\tools\MayaExporter\|
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