Added Queues for the models with shield and shielded components.

This commit is contained in:
Tleety
2016-02-03 13:53:57 +01:00
parent 83713b3b6d
commit 7ffbd8455f
9 changed files with 41 additions and 32 deletions
+2 -2
View File
@@ -66,9 +66,9 @@ void DrawFinalPass::Draw(RenderScene& scene)
glClear(GL_DEPTH_BUFFER_BIT);
}
DrawModelRenderQueues(scene.OpaqueObjects, scene);
DrawModelRenderQueues(scene.Jobs.OpaqueObjects, scene);
GLERROR("OpaqueObjects");
DrawModelRenderQueues(scene.TransparentObjects, scene);
DrawModelRenderQueues(scene.Jobs.TransparentObjects, scene);
GLERROR("TransparentObjects");
delete state;