Added Queues for the models with shield and shielded components.
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@@ -66,9 +66,9 @@ void DrawFinalPass::Draw(RenderScene& scene)
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glClear(GL_DEPTH_BUFFER_BIT);
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}
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DrawModelRenderQueues(scene.OpaqueObjects, scene);
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DrawModelRenderQueues(scene.Jobs.OpaqueObjects, scene);
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GLERROR("OpaqueObjects");
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DrawModelRenderQueues(scene.TransparentObjects, scene);
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DrawModelRenderQueues(scene.Jobs.TransparentObjects, scene);
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GLERROR("TransparentObjects");
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delete state;
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