Added Queues for the models with shield and shielded components.
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@@ -56,7 +56,7 @@ void PickingPass::Draw(RenderScene& scene)
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}
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m_Camera = scene.Camera;
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for (auto &job : scene.OpaqueObjects) {
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for (auto &job : scene.Jobs.OpaqueObjects) {
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auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
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if (modelJob) {
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@@ -102,7 +102,7 @@ void PickingPass::Draw(RenderScene& scene)
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}
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}
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for (auto &job : scene.TransparentObjects) {
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for (auto &job : scene.Jobs.TransparentObjects) {
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auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
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if (modelJob) {
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