Added Queues for the models with shield and shielded components.

This commit is contained in:
Tleety
2016-02-03 13:53:57 +01:00
parent 83713b3b6d
commit 7ffbd8455f
9 changed files with 41 additions and 32 deletions
+2 -2
View File
@@ -56,7 +56,7 @@ void PickingPass::Draw(RenderScene& scene)
}
m_Camera = scene.Camera;
for (auto &job : scene.OpaqueObjects) {
for (auto &job : scene.Jobs.OpaqueObjects) {
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
if (modelJob) {
@@ -102,7 +102,7 @@ void PickingPass::Draw(RenderScene& scene)
}
}
for (auto &job : scene.TransparentObjects) {
for (auto &job : scene.Jobs.TransparentObjects) {
auto modelJob = std::dynamic_pointer_cast<ModelJob>(job);
if (modelJob) {