Added Queues for the models with shield and shielded components.
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@@ -35,7 +35,7 @@ void TextPass::Draw(RenderScene& scene, FrameBuffer& frameBuffer)
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{
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GLERROR("Derp1");
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TextPassState* state = new TextPassState(frameBuffer.GetHandle());
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for (auto &job : scene.TextJobs) {
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for (auto &job : scene.Jobs.Text) {
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auto textJob = std::dynamic_pointer_cast<TextJob>(job);
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if (textJob) {
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