diff --git a/include/Game/Systems/AbilityCooldownHUDSystem.h b/include/Game/Systems/AbilityCooldownHUDSystem.h new file mode 100644 index 00000000..610b4dc2 --- /dev/null +++ b/include/Game/Systems/AbilityCooldownHUDSystem.h @@ -0,0 +1,17 @@ +#ifndef AbilityCooldownHUDSystem_h__ +#define AbilityCooldownHUDSystem_h__ + +#include "../../Engine/Core/System.h" +#include "../../Engine/GLM.h" + +class AbilityCooldownHUDSystem : public ImpureSystem +{ +public: + AbilityCooldownHUDSystem(SystemParams params) + : System(params) + { } + + virtual void Update(double dt) override; +}; + +#endif \ No newline at end of file diff --git a/include/Game/Systems/BoostIconsHUDSystem.h b/include/Game/Systems/BoostIconsHUDSystem.h new file mode 100644 index 00000000..d8de777d --- /dev/null +++ b/include/Game/Systems/BoostIconsHUDSystem.h @@ -0,0 +1,19 @@ +#ifndef BoostIconsHUDSystem_h__ +#define BoostIconsHUDSystem_h__ + +#include "../../Engine/Core/System.h" +#include "../../Engine/GLM.h" + +class BoostIconsHUDSystem : public PureSystem +{ +public: + BoostIconsHUDSystem(SystemParams params) + : System(params) + , PureSystem("BoostIconsHUD") + { } + + virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) override; + +}; + +#endif \ No newline at end of file diff --git a/resources/Schema/Components.xsd b/resources/Schema/Components.xsd index e559db09..d1572252 100644 --- a/resources/Schema/Components.xsd +++ b/resources/Schema/Components.xsd @@ -51,11 +51,13 @@ + + \ No newline at end of file diff --git a/resources/Schema/Components/AbilityCooldownHUD.xml b/resources/Schema/Components/AbilityCooldownHUD.xml new file mode 100644 index 00000000..8f91bbc3 --- /dev/null +++ b/resources/Schema/Components/AbilityCooldownHUD.xml @@ -0,0 +1,3 @@ + + + \ No newline at end of file diff --git a/resources/Schema/Components/AbilityCooldownHUD.xsd b/resources/Schema/Components/AbilityCooldownHUD.xsd new file mode 100644 index 00000000..5bfb01a8 --- /dev/null +++ b/resources/Schema/Components/AbilityCooldownHUD.xsd @@ -0,0 +1,9 @@ + + + + + + HUD element for tracking ability cooldown. If it has a sprite and fill component it will fill the sprite with chosen color depending on the cooldown.\n A child with text component named "Cooldown" + + + \ No newline at end of file diff --git a/resources/Schema/Components/BoostIconsHUD.xml b/resources/Schema/Components/BoostIconsHUD.xml new file mode 100644 index 00000000..e25d9611 --- /dev/null +++ b/resources/Schema/Components/BoostIconsHUD.xml @@ -0,0 +1,2 @@ + + \ No newline at end of file diff --git a/resources/Schema/Components/BoostIconsHUD.xsd b/resources/Schema/Components/BoostIconsHUD.xsd new file mode 100644 index 00000000..c5fe2e5d --- /dev/null +++ b/resources/Schema/Components/BoostIconsHUD.xsd @@ -0,0 +1,10 @@ + + + + + + + Origin for the 3 boost states. Create 3 children with Sprite and Fill components, name them "Sprint", "Defender", "Assault" + + + \ No newline at end of file diff --git a/resources/Schema/Components/Text.xml b/resources/Schema/Components/Text.xml index d38d3961..cda29b86 100644 --- a/resources/Schema/Components/Text.xml +++ b/resources/Schema/Components/Text.xml @@ -1,7 +1,7 @@ - + Fonts/DroidSans.ttf,64 true
diff --git a/resources/Schema/Entities/Player.xml b/resources/Schema/Entities/Player.xml index 28ace561..34692605 100644 --- a/resources/Schema/Entities/Player.xml +++ b/resources/Schema/Entities/Player.xml @@ -100,12 +100,12 @@ 1 - 100/100 Fonts/DroidSans.ttf,64 + @@ -132,7 +132,70 @@ - + + + + + + + + + + + + + + Textures/Core/White.png + false + + + + + + + + + + + + + + + + + Textures/Core/White.png + false + + + + + + + + + + + + + + + + + Textures/Core/White.png + false + + + + + + + + + + + + + @@ -196,7 +259,6 @@ 3 - 0.80222018197612788 @@ -231,6 +293,7 @@ 4 + 1 @@ -286,7 +349,7 @@ Textures/Core/UnitHexagon.png - + @@ -297,7 +360,8 @@ - + 1 + Textures/Core/UnitHexagon_Rotated.png @@ -306,7 +370,7 @@ - + @@ -369,6 +433,25 @@ + + + + + Models/Widgets/Arrows/Arrow5.mesh + + + + + + + + + + + + + + diff --git a/resources/Schema/Types/Entity.xsd b/resources/Schema/Types/Entity.xsd index 1da5e628..126276f6 100644 --- a/resources/Schema/Types/Entity.xsd +++ b/resources/Schema/Types/Entity.xsd @@ -51,8 +51,10 @@ + + diff --git a/src/Game/Game.cpp b/src/Game/Game.cpp index 5e82dc2e..ab4b9652 100644 --- a/src/Game/Game.cpp +++ b/src/Game/Game.cpp @@ -27,9 +27,11 @@ #include "Rendering/AnimationSystem.h" #include "Network/MultiplayerSnapshotFilter.h" #include "Game/Systems/AmmunitionHUDSystem.h" +#include "Game/Systems/AbilityCooldownHUDSystem.h" #include "Game/Systems/CapturePointArrowHUDSystem.h" #include "Game/Systems/KillFeedSystem.h" #include "Game/Systems/BoostSystem.h" +#include "Game/Systems/BoostIconsHUDSystem.h" #include "GUI/ButtonSystem.h" #include "GUI/MainMenuSystem.h" @@ -134,6 +136,7 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); + m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel); @@ -147,6 +150,7 @@ Game::Game(int argc, char* argv[]) m_SystemPipeline->AddSystem(updateOrderLevel); m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer); m_SystemPipeline->AddSystem(updateOrderLevel, m_Renderer); + m_SystemPipeline->AddSystem(updateOrderLevel); // Populate Octree with collidables ++updateOrderLevel; m_SystemPipeline->AddSystem(updateOrderLevel, m_OctreeCollision, "Collidable"); diff --git a/src/Game/Systems/AbilityCooldownHUDSystem.cpp b/src/Game/Systems/AbilityCooldownHUDSystem.cpp new file mode 100644 index 00000000..44180a62 --- /dev/null +++ b/src/Game/Systems/AbilityCooldownHUDSystem.cpp @@ -0,0 +1,30 @@ +#include "Game/Systems/AbilityCooldownHUDSystem.h" + +void AbilityCooldownHUDSystem::Update(double dt) +{ + //HUD element for tracking cooldown on the parent entity with Dashability TODO: Make sure it support other abilities when they are made. + + auto abilityHUDs = m_World->GetComponents("AbilityCooldownHUD"); + if (abilityHUDs == nullptr) + return; + + for (auto& abilityHUDC : *abilityHUDs) { + EntityWrapper entity = EntityWrapper(m_World, abilityHUDC.EntityID); + EntityWrapper abilityEntity = entity.FirstParentWithComponent("DashAbility"); + if (!abilityEntity.Valid()) + return; + EntityWrapper cooldownTextEntity = entity.FirstChildByName("Cooldown"); + if(cooldownTextEntity.Valid()) { + if(cooldownTextEntity.HasComponent("Text")) + { + double maxAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownMaxTimer"]; + double currentAbilityCD = (double)abilityEntity["DashAbility"]["CoolDownTimer"]; + currentAbilityCD = currentAbilityCD >= 0.0 ? currentAbilityCD : 0.0; + std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3); + if(entity.HasComponent("Fill")) { + entity["Fill"]["Percentage"] = currentAbilityCD/maxAbilityCD; //TODO: current time needs to be in the component. + } + } + } + } +} diff --git a/src/Game/Systems/BoostIconsHUDSystem.cpp b/src/Game/Systems/BoostIconsHUDSystem.cpp new file mode 100644 index 00000000..f83278ff --- /dev/null +++ b/src/Game/Systems/BoostIconsHUDSystem.cpp @@ -0,0 +1,42 @@ +#include "Game/Systems/BoostIconsHUDSystem.h" + +void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& capturePoint, double dt) +{ + EntityWrapper assaultEntity = entity.FirstChildByName("Assault"); + EntityWrapper defenderEntity = entity.FirstChildByName("Defender"); + EntityWrapper sniperEntity = entity.FirstChildByName("Sniper"); + + if(assaultEntity.Valid()) { + if (assaultEntity.HasComponent("Fill")) { + EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault"); + if (parentWithAssaultBoost.Valid()) { + (double&)assaultEntity["Fill"]["Percentage"] = 1.0; + } else { + (double&)assaultEntity["Fill"]["Percentage"] = 0.0; + } + } + } + + if (defenderEntity.Valid()) { + if (defenderEntity.HasComponent("Fill")) { + EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender"); + if (parentWithAssaultBoost.Valid()) { + (double&)defenderEntity["Fill"]["Percentage"] = 1.0; + } else { + (double&)defenderEntity["Fill"]["Percentage"] = 0.0; + } + } + } + + if (sniperEntity.Valid()) { + if (sniperEntity.HasComponent("Fill")) { + EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper"); + if (parentWithAssaultBoost.Valid()) { + (double&)sniperEntity["Fill"]["Percentage"] = 1.0; + } else { + (double&)sniperEntity["Fill"]["Percentage"] = 0.0; + } + } + } +} +