spriteComponent WIP
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@@ -52,11 +52,11 @@
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<Children>
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<Entity name="Hexagon">
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<Components>
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<c:HealthHUD/>
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<c:Fill>
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<Percentage>0.65990006923675537</Percentage>
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<Color A="0" B="0.659900069" G="0" R="0.340099931"/>
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</c:Fill>
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<c:HealthHUD/>
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<c:Model>
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<Resource>Models/Core/UnitHexagon.mesh</Resource>
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<Color A="0.313725501" B="0.70588237" G="0.70588237" R="0.70588237"/>
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@@ -161,7 +161,7 @@
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<Axis X="0.200000003" Y="3.4000001" Z="0.5"/>
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</c:RaptorCopter>
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<c:Transform>
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<Orientation X="758.058899" Y="20632.8691" Z="1320.68018"/>
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<Orientation X="758.059998" Y="20632.8887" Z="1320.68311"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -346,6 +346,18 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="Sprite">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/HexmapDiff.png</DiffuseTexture>
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<GlowMap>Textures/GlowFrame.png</GlowMap>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="-3.41100025"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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