spriteComponent WIP

This commit is contained in:
viktorljung
2016-02-05 16:43:57 +01:00
parent ff26e1235c
commit 8034b42c87
16 changed files with 318 additions and 8 deletions
+24
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#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
layout(location = 1) in vec3 Normal;
layout(location = 4) in vec2 TextureCoords;
out VertexData{
vec3 Position;
vec3 Normal;
vec2 TextureCoordinate;
}Output;
void main()
{
gl_Position = P * M * vec4(Position, 1.0);
Output.Position = Position;
Output.TextureCoordinate = TextureCoords;
Output.Normal = Normal;
}