spriteComponent WIP
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@@ -62,6 +62,13 @@ void Camera::SetViewMatrix(glm::mat4 val)
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m_ViewMatrix = val;
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}
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glm::mat4 Camera::BillboardMatrix()
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{
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glm::mat4 matrix = glm::toMat4(m_Orientation);
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return matrix;
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}
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//void Camera::Pitch(float val)
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//{
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// m_Pitch = val;
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