spriteComponent WIP
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+2
-1
@@ -14,6 +14,7 @@
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#include "Game/Systems/PlayerHUD.h"
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#include "Game/Systems/LifetimeSystem.h"
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#include "../Engine/Rendering/AnimationSystem.h"
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#include "../Engine/Core/UniformScaleSystem.h"
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Game::Game(int argc, char* argv[])
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{
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@@ -97,7 +98,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeTrigger, "Player");
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m_SystemPipeline->AddSystem<PlayerHUD>(updateOrderLevel);
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m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<UniformScaleSystem>(updateOrderLevel);
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// Collision and TriggerSystem should update after player.
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
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