diff --git a/include/Engine/Input/FirstPersonInputController.h b/include/Engine/Input/FirstPersonInputController.h index 00f36ac7..668a553b 100644 --- a/include/Engine/Input/FirstPersonInputController.h +++ b/include/Engine/Input/FirstPersonInputController.h @@ -28,7 +28,7 @@ public: virtual bool OnCommand(const Events::InputCommand& e) override; virtual void Reset(); - void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID); + void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field assaultDashCoolDownTimer, EntityID playerID); virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; } virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; } bool SpecialAbilityKeyDown() const { return m_SpecialAbilityKeyDown; } @@ -286,7 +286,7 @@ bool FirstPersonInputController::OnLockMouse(const Events::LockMou } template -void FirstPersonInputController::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) { +void FirstPersonInputController::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, Field assaultDashCoolDownTimer, EntityID playerID) { m_AssaultDashDoubleTapDeltaTime += dt; m_DashEffectResetTimer += dt; assaultDashCoolDownTimer -= dt; diff --git a/include/Engine/Rendering/ExplosionEffectJob.h b/include/Engine/Rendering/ExplosionEffectJob.h index 695a8dfe..51bad144 100644 --- a/include/Engine/Rendering/ExplosionEffectJob.h +++ b/include/Engine/Rendering/ExplosionEffectJob.h @@ -18,15 +18,15 @@ struct ExplosionEffectJob : ModelJob ExplosionEffectJob(ComponentWrapper explosionEffectComponent, ::Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialProperties matGroup, ComponentWrapper modelComponent, ::World* world, glm::vec4 fillColor, float fillPercentage, bool isShielded) : ModelJob(model, camera, matrix, matGroup, modelComponent, world, fillColor, fillPercentage, isShielded) { - ExplosionOrigin = (glm::vec3)explosionEffectComponent["ExplosionOrigin"]; - TimeSinceDeath = (double)explosionEffectComponent["TimeSinceDeath"]; - ExplosionDuration = (double)explosionEffectComponent["ExplosionDuration"]; - EndColor = (glm::vec4)explosionEffectComponent["EndColor"]; - Randomness = (bool)explosionEffectComponent["Randomness"]; - RandomnessScalar = (double)explosionEffectComponent["RandomnessScalar"]; - Velocity = (glm::vec2)explosionEffectComponent["Velocity"]; - ColorByDistance = (bool)explosionEffectComponent["ColorByDistance"]; - ExponentialAccelaration = (bool)explosionEffectComponent["ExponentialAccelaration"]; + ExplosionOrigin = (Field)explosionEffectComponent["ExplosionOrigin"]; + TimeSinceDeath = (Field)explosionEffectComponent["TimeSinceDeath"]; + ExplosionDuration = (Field)explosionEffectComponent["ExplosionDuration"]; + EndColor = (Field)explosionEffectComponent["EndColor"]; + Randomness = (Field)explosionEffectComponent["Randomness"]; + RandomnessScalar = (Field)explosionEffectComponent["RandomnessScalar"]; + Velocity = (Field)explosionEffectComponent["Velocity"]; + ColorByDistance = (Field)explosionEffectComponent["ColorByDistance"]; + ExponentialAccelaration = (Field)explosionEffectComponent["ExponentialAccelaration"]; }; glm::vec3 ExplosionOrigin; diff --git a/include/Engine/Rendering/TextJob.h b/include/Engine/Rendering/TextJob.h index a11761d2..e80359be 100644 --- a/include/Engine/Rendering/TextJob.h +++ b/include/Engine/Rendering/TextJob.h @@ -17,8 +17,8 @@ struct TextJob : RenderJob : RenderJob() { Matrix = matrix; - Color = (glm::vec4)textComponent["Color"]; - Content = (std::string)textComponent["Content"]; + Color = (const glm::vec4&)textComponent["Color"]; + Content = (const std::string&)textComponent["Content"]; Resource = font; if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) { diff --git a/include/Game/Systems/FloatingEffectSystem.h b/include/Game/Systems/FloatingEffectSystem.h index 56931001..942c75d0 100644 --- a/include/Game/Systems/FloatingEffectSystem.h +++ b/include/Game/Systems/FloatingEffectSystem.h @@ -12,8 +12,8 @@ public: virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override { ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform"); - (double&)component["Time"] += dt; - (glm::vec3&)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"]; + (Field)component["Time"] += dt; + (Field)transform["Position"] = (float)(double)component["Amplitude"] * glm::sin((glm::two_pi() / (float)(double)component["Period"]) * (float)(double)component["Time"]) * (glm::vec3)component["Axis"]; } }; \ No newline at end of file diff --git a/include/Game/Systems/RaptorCopterSystem.h b/include/Game/Systems/RaptorCopterSystem.h index b3589dcd..7bc28422 100644 --- a/include/Game/Systems/RaptorCopterSystem.h +++ b/include/Game/Systems/RaptorCopterSystem.h @@ -1,6 +1,25 @@ #include "Common.h" #include "Core/System.h" + + + //struct FSubscriptProxy + // { + // friend struct ComponentWrapper; + // FSubscriptProxy(ComponentWrapper* component, std::string fieldName) + // : m_Component(component) + // , m_FieldName(fieldName) + // { } + + // ComponentWrapper* m_Component; + // std::string m_FieldName; + + // public: + // template + // operator Field() { return Field(m_Component->Field(m_FieldName)); } + + // }; + class RaptorCopterSystem : public PureSystem { public: @@ -9,9 +28,11 @@ public: , PureSystem("RaptorCopter") { } - virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override + virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& cRaptorCopter, double dt) override { - ComponentWrapper& transform = m_World->GetComponent(component.EntityID, "Transform"); - (glm::vec3&)transform["Orientation"] += (float)(double)component["Speed"] * (float)dt * (glm::vec3)component["Axis"]; + ComponentWrapper& cTransform = entity["Transform"]; + //FSubscriptProxy subOri(&cTransform, "Orientation"); + //Field orientation = subOri; + (Field)cTransform["Orientation"] += (float)(const double&)cRaptorCopter["Speed"] * (float)dt * (glm::vec3)cRaptorCopter["Axis"]; } }; \ No newline at end of file diff --git a/include/Game/Systems/Weapon/WeaponBehaviour.h b/include/Game/Systems/Weapon/WeaponBehaviour.h index e2d5980b..9f0c7900 100644 --- a/include/Game/Systems/Weapon/WeaponBehaviour.h +++ b/include/Game/Systems/Weapon/WeaponBehaviour.h @@ -269,7 +269,8 @@ private: EntityWrapper thirdPersonAttachment; for (auto& attachment : weaponAttachments) { ComponentWrapper cWeaponAttachment = attachment["WeaponAttachment"]; - if ((std::string&)cWeaponAttachment["Weapon"] == m_ComponentType) { + Field weaponType = cWeaponAttachment["Weapon"]; + if (*weaponType == m_ComponentType) { ComponentWrapper::SubscriptProxy person = cWeaponAttachment["Person"]; if ((ComponentInfo::EnumType)person == person.Enum("FirstPerson")) { firstPersonAttachment = attachment; diff --git a/src/Engine/Collision/Collision.cpp b/src/Engine/Collision/Collision.cpp index 68d99d92..b7f15ffd 100644 --- a/src/Engine/Collision/Collision.cpp +++ b/src/Engine/Collision/Collision.cpp @@ -619,9 +619,9 @@ boost::optional EntityAbsoluteAABB(EntityWrapper& entity, bool takeM AABB modelSpaceBox; if (entity.HasComponent("AABB") && !takeModelBox) { ComponentWrapper& cAABB = entity["AABB"]; - modelSpaceBox = EntityAABB::FromOriginSize((glm::vec3)cAABB["Origin"], (glm::vec3)cAABB["Size"]); + modelSpaceBox = EntityAABB::FromOriginSize((const glm::vec3&)cAABB["Origin"], (const glm::vec3&)cAABB["Size"]); } else if (entity.HasComponent("Model")) { - std::string res = entity["Model"]["Resource"]; + const std::string& res = entity["Model"]["Resource"]; if (res.empty()) { return boost::none; } @@ -667,7 +667,7 @@ boost::optional AbsoluteAABBExplosionEffect(EntityWrapper& entity) if (!modelBox) { return boost::none; } - bool isRandom = (bool)entity["ExplosionEffect"]["Randomness"]; + Field isRandom = entity["ExplosionEffect"]["Randomness"]; float random = isRandom ? (float)(double)entity["ExplosionEffect"]["RandomnessScalar"] : 0; glm::vec3 origin = (glm::vec3)entity["ExplosionEffect"]["ExplosionOrigin"]; glm::vec3 randomVel = (glm::vec3)entity["ExplosionEffect"]["Velocity"]; diff --git a/src/Engine/Collision/CollisionSystem.cpp b/src/Engine/Collision/CollisionSystem.cpp index 53cabfac..efe9db6d 100644 --- a/src/Engine/Collision/CollisionSystem.cpp +++ b/src/Engine/Collision/CollisionSystem.cpp @@ -54,12 +54,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c //TODO: Perhaps this should be done slightly more properly. glm::vec3 newOriginPos = ray.Origin() + (dist - 0.707107f*diameter) * ray.Direction(); glm::vec3 resolve = newOriginPos - boxA.Origin(); - (glm::vec3&)cTransform["Position"] += resolve; + (Field)cTransform["Position"] += resolve; boxA = *Collision::EntityAbsoluteAABB(entity); if (resolve.y > 0) { everHitTheGround = true; - (bool)cPhysics["IsOnGround"] = true; - ((glm::vec3&)cPhysics["Velocity"]).y = 0.f; + cPhysics["IsOnGround"] = true; + ((Field)cPhysics["Velocity"]).y(0.f); } break; } @@ -93,7 +93,7 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c float verticalStepHeight = (float)(double)cPhysics["VerticalStepHeight"]; if (Collision::AABBvsTriangles(boxA, model->Vertices(), model->m_Indices, modelMatrix, inOutVelocity, verticalStepHeight, isOnGround, resolutionVector)) { //Move the position to previous position if it is not moving in the xz-plane, else resolve with the resolution vector. - (glm::vec3&)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector; + (Field)cTransform["Position"] += notMovingxz ? prevPosIt->second - boxA.Origin() : resolutionVector; boxA = *Collision::EntityAbsoluteAABB(entity); cPhysics["Velocity"] = inOutVelocity; if (isOnGround) { @@ -103,12 +103,12 @@ void CollisionSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c } } else if (Collision::AABBVsAABB(boxA, boxB, resolutionVector)) { //Enter here if boxB has no Model. - (glm::vec3&)cTransform["Position"] += resolutionVector; + (Field)cTransform["Position"] += resolutionVector; boxA = *Collision::EntityAbsoluteAABB(entity); if (resolutionVector.y > 0) { everHitTheGround = true; (bool)cPhysics["IsOnGround"] = true; - ((glm::vec3&)cPhysics["Velocity"]).y = 0.f; + ((Field)cPhysics["Velocity"]).y(0.f); } } } diff --git a/src/Engine/Core/ComponentPool.cpp b/src/Engine/Core/ComponentPool.cpp index 9ff406a5..1a763bfe 100644 --- a/src/Engine/Core/ComponentPool.cpp +++ b/src/Engine/Core/ComponentPool.cpp @@ -52,7 +52,7 @@ ComponentPool::ComponentPool(const ComponentPool& other) // Duplicate strings for (auto& name : m_ComponentInfo.StringFields) { for (auto& c : *this) { - std::string& val = c[name]; + Field val = c[name]; ComponentWrapper::SolidifyStrings(c); } } diff --git a/src/Engine/Core/Transform.cpp b/src/Engine/Core/Transform.cpp index 333c3532..7557bb28 100644 --- a/src/Engine/Core/Transform.cpp +++ b/src/Engine/Core/Transform.cpp @@ -5,7 +5,7 @@ glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity) glm::mat4 t = glm::mat4(1.f); while (entity.Valid()) { - t = glm::translate((glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((glm::vec3&)entity["Transform"]["Scale"]) * t; + t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t; entity = entity.Parent(); } @@ -24,7 +24,7 @@ glm::vec3 Transform::AbsolutePosition(World* world, EntityID entity) while (entity != EntityID_Invalid) { ComponentWrapper transform = world->GetComponent(entity, "Transform"); EntityID parent = world->GetParent(entity); - position += Transform::AbsoluteOrientation(world, parent) * (glm::vec3)transform["Position"]; + position += Transform::AbsoluteOrientation(world, parent) * (const glm::vec3&)transform["Position"]; entity = parent; } @@ -37,7 +37,7 @@ glm::vec3 Transform::AbsoluteOrientationEuler(EntityWrapper entity) while (entity.Valid()) { ComponentWrapper transform = entity["Transform"]; - orientation += (glm::vec3)transform["Orientation"]; + orientation += (Field)transform["Orientation"]; entity = entity.Parent(); } diff --git a/src/Engine/Core/UniformScaleSystem.cpp b/src/Engine/Core/UniformScaleSystem.cpp index d5ac878a..2d50ccca 100644 --- a/src/Engine/Core/UniformScaleSystem.cpp +++ b/src/Engine/Core/UniformScaleSystem.cpp @@ -13,8 +13,8 @@ void UniformScaleSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper return; } - float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (glm::vec3&)m_Camera["Transform"]["Position"]); - entity["Transform"]["Scale"] = (glm::vec3&)cUniformScale["Scale"] * distance; + float distance = glm::length((glm::vec3)entity["Transform"]["Position"] - (const glm::vec3&)m_Camera["Transform"]["Position"]); + entity["Transform"]["Scale"] = (const glm::vec3&)cUniformScale["Scale"] * distance; } bool UniformScaleSystem::OnSetCamera(const Events::SetCamera& e) diff --git a/src/Engine/Editor/EditorSystem.cpp b/src/Engine/Editor/EditorSystem.cpp index f9cdde0b..5eec0b4c 100644 --- a/src/Engine/Editor/EditorSystem.cpp +++ b/src/Engine/Editor/EditorSystem.cpp @@ -71,21 +71,21 @@ void EditorSystem::Update(double dt) m_EditorStats->Draw(actualDelta); if (m_CurrentSelection.Valid() && m_Widget.Valid()) { - (glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection); + m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection); if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) { - (glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection); + m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection); } else { - (glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0); + m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0); } } m_EditorWorldSystemPipeline->Update(actualDelta); ComponentWrapper& cameraTransform = m_EditorCamera["Transform"]; - glm::vec3& ori = cameraTransform["Orientation"]; - ori.x = m_EditorCameraInputController->Rotation().x; - ori.y = m_EditorCameraInputController->Rotation().y; - glm::vec3& pos = cameraTransform["Position"]; + Field ori = cameraTransform["Orientation"]; + ori.x(m_EditorCameraInputController->Rotation().x); + ori.y(m_EditorCameraInputController->Rotation().y); + Field pos = cameraTransform["Position"]; pos += m_EditorCameraInputController->Movement() * glm::inverse(glm::quat(ori)) * (float)actualDelta; } } @@ -101,7 +101,7 @@ void EditorSystem::Enable() eSetCamera.CameraEntity = m_EditorCamera; m_EventBroker->Publish(eSetCamera); if (m_ActualCamera.Valid()) { - (glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera); + (Field)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera); } // Pause the world we're editing @@ -208,11 +208,11 @@ bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e) if (parent.Valid()) { parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent)); } - (glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation; + (Field)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation; } else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) { glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]); glm::vec3 localTranslation = selectionOri * e.Translation; - (glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation; + (Field)m_CurrentSelection["Transform"]["Position"] += localTranslation; } m_EditorGUI->SetDirty(m_CurrentSelection); } diff --git a/src/Engine/Network/Client.cpp b/src/Engine/Network/Client.cpp index e29c4755..85fef39d 100644 --- a/src/Engine/Network/Client.cpp +++ b/src/Engine/Network/Client.cpp @@ -596,8 +596,8 @@ void Client::sendLocalPlayerTransform() Packet packet(MessageType::PlayerTransform, m_SendPacketID); ComponentWrapper cTransform = m_LocalPlayer["Transform"]; - glm::vec3& position = cTransform["Position"]; - glm::vec3& orientation = cTransform["Orientation"]; + const glm::vec3& position = cTransform["Position"]; + const glm::vec3& orientation = cTransform["Orientation"]; packet.WritePrimitive(position.x); packet.WritePrimitive(position.y); packet.WritePrimitive(position.z); diff --git a/src/Engine/Network/Server.cpp b/src/Engine/Network/Server.cpp index 9de3e419..da949f29 100644 --- a/src/Engine/Network/Server.cpp +++ b/src/Engine/Network/Server.cpp @@ -222,7 +222,7 @@ void Server::addPlayersToPacket(Packet & packet, EntityID entityID) for (auto& componentField : componentWrapper.Info.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField); if (fieldInfo.Type == "string") { - std::string& value = componentWrapper[componentField]; + const std::string& value = componentWrapper[componentField]; packet.WriteString(value); } else { packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride); @@ -266,7 +266,7 @@ void Server::addChildrenToPacket(Packet & packet, EntityID entityID) for (auto& componentField : componentWrapper.Info.FieldsInOrder) { ComponentInfo::Field_t fieldInfo = componentWrapper.Info.Fields.at(componentField); if (fieldInfo.Type == "string") { - std::string& value = componentWrapper[componentField]; + const std::string& value = componentWrapper[componentField]; packet.WriteString(value); } else { packet.WriteData(componentWrapper.Data + fieldInfo.Offset, fieldInfo.Stride); diff --git a/src/Engine/Rendering/AnimationSystem.cpp b/src/Engine/Rendering/AnimationSystem.cpp index 005778e7..bdaeb3e5 100644 --- a/src/Engine/Rendering/AnimationSystem.cpp +++ b/src/Engine/Rendering/AnimationSystem.cpp @@ -71,7 +71,8 @@ void AnimationSystem::UpdateAnimations(double dt) Model* model; try { - model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]); + Field res = modelEntity["Model"]["Resource"]; + model = ResourceManager::Load<::Model, true>(res); } catch (const std::exception&) { return; } @@ -87,23 +88,23 @@ void AnimationSystem::UpdateAnimations(double dt) continue;; } - double animationSpeed = (double)animationC["Speed"]; + double animationSpeed = (const double&)animationC["Speed"]; - if((bool)animationC["Reverse"]) { + if((const bool&)animationC["Reverse"]) { animationSpeed *= -1; } - if ((bool)animationC["Play"]) { + if ((const bool&)animationC["Play"]) { - double nextTime = (double)animationC["Time"] + animationSpeed * dt; - if (!(bool)animationC["Loop"]) { + double nextTime = (Field)animationC["Time"] + animationSpeed * dt; + if (!(Field)animationC["Loop"]) { if (nextTime > animation->Duration) { nextTime = animation->Duration; - (bool&)animationC["Play"] = false; + (Field)animationC["Play"] = false; } else if (nextTime < 0) { nextTime = 0; - (bool&)animationC["Play"] = false; + (Field)animationC["Play"] = false; } } else { if (nextTime > animation->Duration) { @@ -117,7 +118,7 @@ void AnimationSystem::UpdateAnimations(double dt) } } } - (double&)animationC["Time"] = nextTime; + (Field)animationC["Time"] = nextTime; } } } @@ -202,15 +203,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e) if (nodeEntity.Valid()) { if (nodeEntity.HasComponent("Animation")) { const Skeleton::Animation* animation = skeleton->GetAnimation(nodeEntity["Animation"]["AnimationName"]); - (bool&)nodeEntity["Animation"]["Reverse"] = e.Reverse; + (Field)nodeEntity["Animation"]["Reverse"] = e.Reverse; if (e.Restart) { if (animation != nullptr) { if (e.Restart) { if (e.Reverse) { - (double&)nodeEntity["Animation"]["Time"] = animation->Duration; + (Field)nodeEntity["Animation"]["Time"] = animation->Duration; } else { - (double&)nodeEntity["Animation"]["Time"] = 0.0; + (Field)nodeEntity["Animation"]["Time"] = 0.0; } } } diff --git a/src/Engine/Rendering/BlendTree.cpp b/src/Engine/Rendering/BlendTree.cpp index 29bbe7e6..4b4eea28 100644 --- a/src/Engine/Rendering/BlendTree.cpp +++ b/src/Engine/Rendering/BlendTree.cpp @@ -16,7 +16,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton) m_Root = new Node(); m_Root->Entity = ModelEntity; m_Root->Name = ModelEntity.Name(); - m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]); + m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]); m_Root->Parent = nullptr; m_Root->Type = NodeType::Animation; @@ -26,9 +26,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton) m_Root->Name = ModelEntity.Name(); m_Root->Parent = nullptr; m_Root->Type = NodeType::Blend; - m_Root->Weight = (double)ModelEntity["Blend"]["Weight"]; - m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"]; - (double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0); + m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"]; + m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"]; + ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0); m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity); m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity); @@ -120,7 +120,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E Node* node = new Node(); node->Entity = childEntity; node->Name = childEntity.Name(); - node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]); + node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]); node->Parent = parentNode; node->Type = NodeType::Animation; return node; @@ -131,9 +131,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E node->Name = childEntity.Name(); node->Parent = parentNode; node->Type = NodeType::Blend; - (double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0); - node->Weight = (double)childEntity["Blend"]["Weight"]; - node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"]; + childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0); + node->Weight = (const double&)childEntity["Blend"]["Weight"]; + node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"]; //if (node->Weight < 1.f && node->Weight > 0.f) { node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity); node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity); @@ -213,7 +213,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo) if (entity.Valid()) { if (entity.HasComponent("Blend")) { - (double&)entity["Blend"]["Weight"] = blendInfo.Weight; + entity["Blend"]["Weight"] = blendInfo.Weight; } } } @@ -229,7 +229,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo) if (entity.Valid()) { if (entity.HasComponent("Animation")) { - (bool&)entity["Animation"]["Play"] = true; + entity["Animation"]["Play"] = true; } } } @@ -263,7 +263,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo) } double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight; - (double&)currentNode->Entity["Blend"]["Weight"] = weight; + currentNode->Entity["Blend"]["Weight"] = weight; currentNode->Weight = weight; lastNode = currentNode; @@ -326,7 +326,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo) } double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight; - (double&)currentNode->Entity["Blend"]["Weight"] = weight; + currentNode->Entity["Blend"]["Weight"] = weight; currentNode->Weight = weight; lastNode = currentNode; diff --git a/src/Engine/Rendering/BoneAttachmentSystem.cpp b/src/Engine/Rendering/BoneAttachmentSystem.cpp index 43dc8634..9e97c403 100644 --- a/src/Engine/Rendering/BoneAttachmentSystem.cpp +++ b/src/Engine/Rendering/BoneAttachmentSystem.cpp @@ -53,13 +53,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp glm::vec3 angles = glm::vec3(-glm::pitch(rotation), -glm::yaw(rotation), -glm::roll(rotation)); if ((bool)entity["BoneAttachment"]["InheritPosition"]) { - (glm::vec3&)entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"]; + entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"]; } if ((bool)entity["BoneAttachment"]["InheritOrientation"]) { - (glm::vec3&)entity["Transform"]["Orientation"] = angles + (glm::vec3)entity["BoneAttachment"]["OrientationOffset"]; + entity["Transform"]["Orientation"] = angles + (glm::vec3)entity["BoneAttachment"]["OrientationOffset"]; } if ((bool)entity["BoneAttachment"]["InheritScale"]) { - (glm::vec3&)entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"]; + entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"]; } } diff --git a/src/Engine/Sound/SoundManager.cpp b/src/Engine/Sound/SoundManager.cpp index 8e103d5c..d935236f 100644 --- a/src/Engine/Sound/SoundManager.cpp +++ b/src/Engine/Sound/SoundManager.cpp @@ -123,8 +123,8 @@ void SoundManager::updateEmitters(double dt) setSoundProperties(it->second, &emitter); // Path changed - if (it->second->SoundResource->Path() != (std::string)emitter["FilePath"]) { - it->second->SoundResource = ResourceManager::Load((std::string)emitter["FilePath"]); + if (it->second->SoundResource->Path() != (const std::string&)emitter["FilePath"]) { + it->second->SoundResource = ResourceManager::Load((const std::string&)emitter["FilePath"]); if (it->second->SoundResource->Buffer() != 0) { playSound(it->second); } @@ -205,14 +205,14 @@ bool SoundManager::OnPlaySoundOnPosition(const Events::PlaySoundOnPosition & e) Source* source = createSource(e.FilePath); auto emitterID = m_World->CreateEntity(); auto transform = m_World->AttachComponent(emitterID, "Transform"); - (glm::vec3&)transform["Position"] = e.Position; + transform["Position"] = e.Position; auto emitter = m_World->AttachComponent(emitterID, "SoundEmitter"); - (float&)(double)emitter["Gain"] = e.Gain; - (float&)(double)emitter["Pitch"] = e.Pitch; - (bool&)emitter["Loop"] = e.Loop; - (float&)(double)emitter["MaxDistance"] = e.MaxDistance; - (float&)(double)emitter["RollOffFactor"] = e.RollOffFactor; - (float&)(double)emitter["ReferenceDistance"] = e.ReferenceDistance; + emitter["Gain"] = e.Gain; + emitter["Pitch"] = e.Pitch; + emitter["Loop"] = e.Loop; + emitter["MaxDistance"] = e.MaxDistance; + emitter["RollOffFactor"] = e.RollOffFactor; + emitter["ReferenceDistance"] = e.ReferenceDistance; source->Type = SoundType::SFX; m_Sources[emitterID] = source; playSound(source); @@ -246,8 +246,8 @@ bool SoundManager::OnPlayBackgroundMusic(const Events::PlayBackgroundMusic & e) } auto emitterChild = m_World->CreateEntity((*it).EntityID); auto emitter = m_World->AttachComponent(emitterChild, "SoundEmitter"); - (bool&)emitter["Loop"] = true; - (std::string&)emitter["FilePath"] = e.FilePath; + emitter["Loop"] = true; + emitter["FilePath"] = e.FilePath; m_World->AttachComponent(emitterChild, "Transform"); Source* source = createSource(e.FilePath); source->Type = SoundType::BGM; diff --git a/src/Game/Systems/AbilityCooldownHUDSystem.cpp b/src/Game/Systems/AbilityCooldownHUDSystem.cpp index 07461f95..6b4537a2 100644 --- a/src/Game/Systems/AbilityCooldownHUDSystem.cpp +++ b/src/Game/Systems/AbilityCooldownHUDSystem.cpp @@ -28,21 +28,21 @@ void AbilityCooldownHUDSystem::Update(double dt) //If we have a shield ability, we set the right icon abilityName = "ShieldAbility"; if (entity.HasComponent("Sprite")) { - (std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png"; + entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\SheildDots-01.png"; } } } else { //If we do have a sprint ability, we change the icon abilityName = "SprintAbility"; if (entity.HasComponent("Sprite")) { - (std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png"; + entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Dash-01.png"; } } } else { //If we have a dash ability, we set the icon to the correct one. abilityName = "DashAbility"; if (entity.HasComponent("Sprite")) { - (std::string&)entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png"; + entity["Sprite"]["DiffuseTexture"] = "Textures\\Icons\\Abilities\\Superman-01.png"; } } @@ -57,7 +57,7 @@ void AbilityCooldownHUDSystem::Update(double dt) if (cooldownTextEntity.Valid()) { if (cooldownTextEntity.HasComponent("Text")) { - std::string t = (std::string&)cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3); + cooldownTextEntity["Text"]["Content"] = std::to_string(currentAbilityCD).substr(0, 3); } } } diff --git a/src/Game/Systems/BoostIconsHUDSystem.cpp b/src/Game/Systems/BoostIconsHUDSystem.cpp index f83278ff..57d135ae 100644 --- a/src/Game/Systems/BoostIconsHUDSystem.cpp +++ b/src/Game/Systems/BoostIconsHUDSystem.cpp @@ -10,9 +10,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe if (assaultEntity.HasComponent("Fill")) { EntityWrapper parentWithAssaultBoost = assaultEntity.FirstParentWithComponent("BoostAssault"); if (parentWithAssaultBoost.Valid()) { - (double&)assaultEntity["Fill"]["Percentage"] = 1.0; + assaultEntity["Fill"]["Percentage"] = 1.0; } else { - (double&)assaultEntity["Fill"]["Percentage"] = 0.0; + assaultEntity["Fill"]["Percentage"] = 0.0; } } } @@ -21,9 +21,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe if (defenderEntity.HasComponent("Fill")) { EntityWrapper parentWithAssaultBoost = defenderEntity.FirstParentWithComponent("BoostDefender"); if (parentWithAssaultBoost.Valid()) { - (double&)defenderEntity["Fill"]["Percentage"] = 1.0; + defenderEntity["Fill"]["Percentage"] = 1.0; } else { - (double&)defenderEntity["Fill"]["Percentage"] = 0.0; + defenderEntity["Fill"]["Percentage"] = 0.0; } } } @@ -32,9 +32,9 @@ void BoostIconsHUDSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe if (sniperEntity.HasComponent("Fill")) { EntityWrapper parentWithAssaultBoost = sniperEntity.FirstParentWithComponent("BoostSniper"); if (parentWithAssaultBoost.Valid()) { - (double&)sniperEntity["Fill"]["Percentage"] = 1.0; + sniperEntity["Fill"]["Percentage"] = 1.0; } else { - (double&)sniperEntity["Fill"]["Percentage"] = 0.0; + sniperEntity["Fill"]["Percentage"] = 0.0; } } } diff --git a/src/Game/Systems/CapturePointArrowHUDSystem.cpp b/src/Game/Systems/CapturePointArrowHUDSystem.cpp index 9e327a43..c12403e8 100644 --- a/src/Game/Systems/CapturePointArrowHUDSystem.cpp +++ b/src/Game/Systems/CapturePointArrowHUDSystem.cpp @@ -155,13 +155,13 @@ void CapturePointArrowHUDSystem::Update(double dt) pos = m_BlueTeamCurrentTarget; } - glm::vec3& arrowOri = arrowEntity["Transform"]["Orientation"]; + Field arrowOri = arrowEntity["Transform"]["Orientation"]; glm::vec3 lookVector = glm::normalize(Transform::AbsolutePosition(arrowEntity) - pos); //Maybe should be player instead float pitch = std::asin(-lookVector.y); float yaw = std::atan2(lookVector.x, lookVector.z); - arrowOri.x = pitch; - arrowOri.y = yaw; - arrowOri.z = 0.f; + arrowOri.x(pitch); + arrowOri.y(yaw); + arrowOri.z(0.f); EntityWrapper parent = arrowEntity.Parent(); if (parent.Valid()) { arrowOri -= Transform::AbsoluteOrientationEuler(parent); diff --git a/src/Game/Systems/CapturePointHUDSystem.cpp b/src/Game/Systems/CapturePointHUDSystem.cpp index b7376249..1c0b1f8e 100644 --- a/src/Game/Systems/CapturePointHUDSystem.cpp +++ b/src/Game/Systems/CapturePointHUDSystem.cpp @@ -49,7 +49,8 @@ void CapturePointHUDSystem::Update(double dt) double currentCaptureTime = (double)entityCP["CapturePoint"]["CaptureTimer"]; double progress = glm::abs(currentCaptureTime)/15.0; int currentCapturingTeam = currentCaptureTime > 0 ? redTeam : currentCaptureTime < 0 ? blueTeam : spectatorTeam; - ((glm::vec3&)entityHUD["Transform"]["Orientation"]).z = currentCapturingTeam == redTeam ? glm::half_pi()+glm::pi() : glm::half_pi(); + Field orientation = entityHUD["Transform"]["Orientation"]; + orientation.z(currentCapturingTeam == redTeam ? glm::half_pi()+glm::pi() : glm::half_pi()); glm::vec4 fillColor = currentCapturingTeam == redTeam ? glm::vec4(1, 0.f, 0, 0.7f) : glm::vec4(0, 0.2f, 1, 0.7f); entityHUD["Fill"]["Color"] = fillColor; entityHUD["Fill"]["Percentage"] = progress; diff --git a/src/Game/Systems/CapturePointSystem.cpp b/src/Game/Systems/CapturePointSystem.cpp index 4647d1b7..c5d0d707 100644 --- a/src/Game/Systems/CapturePointSystem.cpp +++ b/src/Game/Systems/CapturePointSystem.cpp @@ -109,9 +109,9 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp for (int i = 0; i < m_NumberOfCapturePoints; i++) { auto owner = (int)m_CapturePointNumberToEntityMap[i]["Team"]["Team"]; if (m_CapturePointNumberToEntityMap[i].FirstChildByName("Red").ID != EntityID_Invalid) { - (bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Red")["Model"]["Visible"] = owner == redTeam ? true : false; - (bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Blue")["Model"]["Visible"] = owner == blueTeam ? true : false; - (bool&)m_CapturePointNumberToEntityMap[i].FirstChildByName("Spectator")["Model"]["Visible"] = owner == spectatorTeam ? true : false; + m_CapturePointNumberToEntityMap[i].FirstChildByName("Red")["Model"]["Visible"] = owner == redTeam ? true : false; + m_CapturePointNumberToEntityMap[i].FirstChildByName("Blue")["Model"]["Visible"] = owner == blueTeam ? true : false; + m_CapturePointNumberToEntityMap[i].FirstChildByName("Spectator")["Model"]["Visible"] = owner == spectatorTeam ? true : false; } } //save the next cap points and publish the captured event diff --git a/src/Game/Systems/ExplosionEffectSystem.cpp b/src/Game/Systems/ExplosionEffectSystem.cpp index 2704d2da..8b37818e 100644 --- a/src/Game/Systems/ExplosionEffectSystem.cpp +++ b/src/Game/Systems/ExplosionEffectSystem.cpp @@ -2,10 +2,11 @@ void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) { - if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) { - (double)component["TimeSinceDeath"] = 0.f; + Field timeSinceDeath = component["TimeSinceDeath"]; + if (timeSinceDeath > (double)component["ExplosionDuration"]) { + timeSinceDeath = 0.f; } - (double&)component["TimeSinceDeath"] += dt; + timeSinceDeath += dt; //if ((bool)Component["Gravity"] == true) { // (bool)Component["ExponentialAccelaration"] = false; diff --git a/src/Game/Systems/HealthHUDSystem.cpp b/src/Game/Systems/HealthHUDSystem.cpp index 74258d6e..cd8a428f 100644 --- a/src/Game/Systems/HealthHUDSystem.cpp +++ b/src/Game/Systems/HealthHUDSystem.cpp @@ -22,19 +22,23 @@ void HealthHUDSystem::Update(double dt) if (entityIDParent.HasComponent("Health")) { if (entity.HasComponent("Text")) { + Field health = entityIDParent["Health"]["Health"]; + Field maxHealth = entityIDParent["Health"]["Health"]; std::string s = ""; - s = s + std::to_string((int)(double)entityIDParent["Health"]["Health"]); + s = s + std::to_string((int)health); s = s + "/"; - s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]); - float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"]; - //(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a); + s = s + std::to_string((int)maxHealth); + float healthPercentage = health/maxHealth; + //(Field)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Text"]["Color"]).a); entity["Text"]["Content"] = s; } if(entity.HasComponent("Fill")) { - float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"]; - (glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a); - (double&)entity["Fill"]["Percentage"] = healthPercentage; + Field health = entityIDParent["Health"]["Health"]; + Field maxHealth = entityIDParent["Health"]["Health"]; + float healthPercentage = health/maxHealth; + entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a); + entity["Fill"]["Percentage"] = (double)healthPercentage; } } diff --git a/src/Game/Systems/HealthSystem.cpp b/src/Game/Systems/HealthSystem.cpp index 9fa570c2..c19d1b65 100644 --- a/src/Game/Systems/HealthSystem.cpp +++ b/src/Game/Systems/HealthSystem.cpp @@ -21,7 +21,7 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e) } ComponentWrapper cHealth = e.Victim["Health"]; - double& health = cHealth["Health"]; + Field health = cHealth["Health"]; //if player has the boost from a defender, subtract the damage taken by StrengthOfEffect amount auto playerBoostDefenderEntity = e.Victim.FirstChildByName("BoostDefender"); if (playerBoostDefenderEntity.Valid()) { @@ -56,9 +56,9 @@ bool HealthSystem::OnInputCommand(Events::InputCommand& e) bool HealthSystem::OnPlayerHealthPickup(Events::PlayerHealthPickup& e) { ComponentWrapper cHealth = e.Player["Health"]; - double& health = cHealth["Health"]; + Field health = cHealth["Health"]; health += e.HealthAmount; - health = std::min(health, (double)cHealth["MaxHealth"]); + health = std::min((double)health, (double)cHealth["MaxHealth"]); return true; } diff --git a/src/Game/Systems/InterpolationSystem.cpp b/src/Game/Systems/InterpolationSystem.cpp index 430c01c1..f545a0ae 100644 --- a/src/Game/Systems/InterpolationSystem.cpp +++ b/src/Game/Systems/InterpolationSystem.cpp @@ -17,7 +17,7 @@ void InterpolationSystem::Update(double dt) continue; } auto& iPosition = kv.second; - glm::vec3& position = iPosition.Component[iPosition.Field]; + Field> position = iPosition.Component[iPosition.Field]; iPosition.Alpha += dt; float alpha = glm::min(iPosition.Alpha / m_SnapshotInterval, 1.0); @@ -31,7 +31,7 @@ void InterpolationSystem::Update(double dt) continue; } auto& iOrientation = kv.second; - glm::vec3& orientation = iOrientation.Component[iOrientation.Field]; + Field orientation = iOrientation.Component[iOrientation.Field]; iOrientation.Alpha += dt / m_SnapshotInterval; iOrientation.Alpha = glm::min(iOrientation.Alpha, 1.0); @@ -45,7 +45,7 @@ void InterpolationSystem::Update(double dt) continue; } auto& iVelocity = kv.second; - glm::vec3& position = iVelocity.Component[iVelocity.Field]; + Field position = iVelocity.Component[iVelocity.Field]; iVelocity.Alpha += dt; float alpha = glm::min(iVelocity.Alpha / m_SnapshotInterval, 1.0); @@ -72,8 +72,8 @@ bool InterpolationSystem::OnInterpolate(Events::Interpolate& e) Interpolation iOrientation( cTransform, "Orientation", - glm::quat((glm::vec3&)cTransform["Orientation"]), - glm::quat((glm::vec3&)e.Component["Orientation"]) + glm::quat((Field)cTransform["Orientation"]), + glm::quat((Field)e.Component["Orientation"]) ); m_InterpolateOrientation.erase(e.Entity); m_InterpolateOrientation.insert(std::make_pair(e.Entity, iOrientation)); diff --git a/src/Game/Systems/KillFeedSystem.cpp b/src/Game/Systems/KillFeedSystem.cpp index 8a16d708..eb3e916e 100644 --- a/src/Game/Systems/KillFeedSystem.cpp +++ b/src/Game/Systems/KillFeedSystem.cpp @@ -13,7 +13,7 @@ void KillFeedSystem::Update(double dt) for (int i = 1; i <= 3; i++) { EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(i)); if (child.HasComponent("Text")) { - (std::string&)child["Text"]["Content"] = ""; + (Field)child["Text"]["Content"] = ""; } } @@ -27,14 +27,14 @@ void KillFeedSystem::Update(double dt) EntityWrapper child = entity.FirstChildByName("KillFeed" + std::to_string(feedIndex)); if (child.HasComponent("Text")) { - (std::string&)child["Text"]["Content"] = (*it).Content; - (glm::vec4&)child["Text"]["Color"] = (*it).Color; + (Field)child["Text"]["Content"] = (*it).Content; + (Field)child["Text"]["Color"] = (*it).Color; (*it).TimeToLive -= dt; if ((*it).TimeToLive <= 0.f) { - (std::string&)child["Text"]["Content"] = ""; - (glm::vec4&)child["Text"]["Color"] = (*it).Color; + (Field)child["Text"]["Content"] = ""; + (Field)child["Text"]["Color"] = (*it).Color; remove = true; } } diff --git a/src/Game/Systems/LifetimeSystem.cpp b/src/Game/Systems/LifetimeSystem.cpp index db19e88a..d5ceebd8 100644 --- a/src/Game/Systems/LifetimeSystem.cpp +++ b/src/Game/Systems/LifetimeSystem.cpp @@ -18,7 +18,7 @@ void LifetimeSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cL return; } - double& lifetime = cLifetime["Lifetime"]; + Field lifetime = cLifetime["Lifetime"]; lifetime -= dt; if (lifetime <= 0.0) { diff --git a/src/Game/Systems/PlayerMovementSystem.cpp b/src/Game/Systems/PlayerMovementSystem.cpp index 77e58918..5b369248 100644 --- a/src/Game/Systems/PlayerMovementSystem.cpp +++ b/src/Game/Systems/PlayerMovementSystem.cpp @@ -54,7 +54,7 @@ void PlayerMovementSystem::Update(double dt) playerEntityModel.Copy(sprintEffect["Model"]); playerEntityAnimation.Copy(sprintEffect["Animation"]); sprintEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"]; - ((glm::vec4&)sprintEffect["ExplosionEffect"]["EndColor"]).w = 0.f; + ((Field)sprintEffect["ExplosionEffect"]["EndColor"]).w(0.f); sprintEffect["Animation"]["Speed1"] = 0.0; sprintEffect["Animation"]["Speed2"] = 0.0; sprintEffect["Animation"]["Speed3"] = 0.0; @@ -77,10 +77,10 @@ void PlayerMovementSystem::updateMovementControllers(double dt) // Aim pitch EntityWrapper cameraEntity = player.FirstChildByName("Camera"); if (cameraEntity.Valid()) { - glm::vec3& cameraOrientation = cameraEntity["Transform"]["Orientation"]; - cameraOrientation.x += controller->Rotation().x; + Field cameraOrientation = cameraEntity["Transform"]["Orientation"]; + cameraOrientation.x(cameraOrientation.x() + controller->Rotation().x); // Limit camera pitch so we don't break our necks - cameraOrientation.x = glm::clamp(cameraOrientation.x, -glm::half_pi(), glm::half_pi()); + cameraOrientation.x(glm::clamp(cameraOrientation.x(), -glm::half_pi(), glm::half_pi())); // Set third person model aim pitch EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); @@ -89,29 +89,29 @@ void PlayerMovementSystem::updateMovementControllers(double dt) EntityWrapper aimPrimaryEntity = playerModel.FirstChildByName("AimPrimary"); if(aimPrimaryEntity.Valid()){ if(aimPrimaryEntity.HasComponent("Animation")) { - float pitch = cameraOrientation.x + 0.2f; + float pitch = cameraOrientation.x() + 0.2f; double time = (pitch + glm::half_pi()) / glm::pi(); - (double&)aimPrimaryEntity["Animation"]["Time"] = time; + (Field)aimPrimaryEntity["Animation"]["Time"] = time; } } EntityWrapper aimSecondaryEntity = playerModel.FirstChildByName("AimSecondary"); if (aimSecondaryEntity.Valid()) { if (aimSecondaryEntity.HasComponent("Animation")) { - float pitch = cameraOrientation.x + 0.2f; + float pitch = cameraOrientation.x() + 0.2f; double time = (pitch + glm::half_pi()) / glm::pi(); - (double&)aimSecondaryEntity["Animation"]["Time"] = time; + (Field)aimSecondaryEntity["Animation"]["Time"] = time; } } } } ComponentWrapper& cTransform = player["Transform"]; - glm::vec3& ori = cTransform["Orientation"]; - ori.y += controller->Rotation().y; + Field ori = cTransform["Orientation"]; + ori.y(ori.y() + controller->Rotation().y); float playerMovementSpeed = player["Player"]["MovementSpeed"]; float playerCrouchSpeed = player["Player"]["CrouchSpeed"]; - glm::vec3& wishDirection = player["Player"]["CurrentWishDirection"]; + Field wishDirection = player["Player"]["CurrentWishDirection"]; auto playerBoostAssaultEntity = player.FirstChildByName("BoostAssault"); if (playerBoostAssaultEntity.Valid()) { playerMovementSpeed *= (double)playerBoostAssaultEntity["BoostAssault"]["StrengthOfEffect"]; @@ -131,7 +131,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt) ComponentWrapper cPhysics = player["Physics"]; //Assault Dash Check if (player.HasComponent("DashAbility")) { - controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], player["DashAbility"]["CoolDownTimer"], player.ID); + Field coolDownTimer = player["DashAbility"]["CoolDownTimer"]; + controller->AssaultDashCheck(dt, ((glm::vec3)cPhysics["Velocity"]).y != 0.0f, player["DashAbility"]["CoolDownMaxTimer"], coolDownTimer, player.ID); } wishDirection = controller->Movement() * glm::inverse(glm::quat(ori)); //this makes sure you can only dash in the 4 directions: forw,backw,left,right @@ -145,21 +146,21 @@ void PlayerMovementSystem::updateMovementControllers(double dt) wishSpeed = playerMovementSpeed; } if (player.ID == m_LocalPlayer.ID) { - if (glm::length(wishDirection) == 0) { + if (glm::length((glm::vec3)wishDirection) == 0) { // If no key is pressed, reset the distance moved since last step. m_DistanceMoved = 0; } } - glm::vec3& velocity = cPhysics["Velocity"]; + Field velocity = cPhysics["Velocity"]; bool isOnGround = (bool)cPhysics["IsOnGround"]; //ImGui::Text(isOnGround ? "On ground" : "In air"); //ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity)); glm::vec3 groundVelocity(0.f, 0.f, 0.f); - groundVelocity.x = velocity.x; - groundVelocity.z = velocity.z; + groundVelocity.x = velocity.x(); + groundVelocity.z = velocity.z(); //ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity)); //ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection)); - float currentSpeedProj = glm::dot(groundVelocity, wishDirection); + float currentSpeedProj = glm::dot(groundVelocity, (glm::vec3)wishDirection); float addSpeed = wishSpeed - currentSpeedProj; //ImGui::Text("currentSpeedProj: %f", currentSpeedProj); //ImGui::Text("wishSpeed: %f", wishSpeed); @@ -184,8 +185,8 @@ void PlayerMovementSystem::updateMovementControllers(double dt) if (sniperSprinting) { accelerationSpeed *= (double)player["SprintAbility"]["StrengthOfEffect"]; } - velocity += accelerationSpeed * wishDirection; - ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity)); + velocity += accelerationSpeed * (glm::vec3)wishDirection; + ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x(), velocity.y(), velocity.z(), glm::length((glm::vec3)velocity)); } if (isOnGround) { @@ -195,7 +196,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt) if (controller->Jumping() && !controller->Crouching()) { if (isOnGround) { (bool)cPhysics["IsOnGround"] = false; - velocity.y = player["Player"]["JumpSpeed"]; + velocity.y(player["Player"]["JumpSpeed"]); if (player.Valid()) { @@ -227,7 +228,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt) } else if (player.HasComponent("DoubleJump") && !controller->DoubleJumping()) { //Enter here if player can double jump and is doing so. (bool)cPhysics["IsOnGround"] = false; - velocity.y = player["DoubleJump"]["DoubleJumpSpeed"]; + velocity.y(player["DoubleJump"]["DoubleJumpSpeed"]); if (player.Valid()) { EntityWrapper playerModel = player.FirstChildByName("PlayerModel"); @@ -268,7 +269,7 @@ void PlayerMovementSystem::updateMovementControllers(double dt) } if (player.HasComponent("AABB")) { - glm::vec3& size = player["AABB"]["Size"]; + Field size = player["AABB"]["Size"]; if (controller->Crouching()) { size = glm::vec3(1.f, 1.f, 1.f); } else { @@ -290,11 +291,11 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt) // Only apply velocity to local player ComponentWrapper& cTransform = player["Transform"]; ComponentWrapper& cPhysics = player["Physics"]; - glm::vec3& velocity = cPhysics["Velocity"]; + Field velocity = cPhysics["Velocity"]; bool isOnGround = (bool)cPhysics["IsOnGround"]; // Ground friction - float speed = glm::length(velocity); + float speed = glm::length((glm::vec3)velocity); static float groundFriction = 7.f; ImGui::InputFloat("groundFriction", &groundFriction); static float airFriction = 2.f; @@ -304,16 +305,16 @@ void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt) if (speed > 0) { float drop = speed * friction * (float)dt; float multiplier = glm::max(speed - drop, 0.f) / speed; - velocity.x *= multiplier; - velocity.z *= multiplier; + velocity.x(velocity.x() * multiplier); + velocity.z(velocity.z() * multiplier); } // Gravity if (cPhysics["Gravity"]) { - velocity.y -= 9.82f * (float)dt; + velocity.y(velocity.y() - (9.82f * (float)dt)); } - glm::vec3& position = cTransform["Position"]; + Field position = cTransform["Position"]; position += velocity * (float)dt; } @@ -495,7 +496,7 @@ bool PlayerMovementSystem::OnDashAbility(Events::DashAbility & e) playerEntityModel.Copy(dashEffect["Model"]); playerEntityAnimation.Copy(dashEffect["Animation"]); dashEffect["ExplosionEffect"]["EndColor"] = (glm::vec4)playerEntityModel["Color"]; - ((glm::vec4&)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f; + ((Field)dashEffect["ExplosionEffect"]["EndColor"]).w = 0.f; */ diff --git a/src/Game/Systems/PlayerSpawnSystem.cpp b/src/Game/Systems/PlayerSpawnSystem.cpp index 39fa1606..2a7a55f6 100644 --- a/src/Game/Systems/PlayerSpawnSystem.cpp +++ b/src/Game/Systems/PlayerSpawnSystem.cpp @@ -24,10 +24,10 @@ void PlayerSpawnSystem::Update(double dt) // Take the first CapturePointGameMode component found. ComponentWrapper& modeComponent = *pool->begin(); // Increase timer. - double& timer = (double&)modeComponent["RespawnTime"]; + Field timer = modeComponent["RespawnTime"]; timer += dt; if (m_DbgConfigForceRespawn) { - (double&)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime; + (Field)modeComponent["MaxRespawnTime"] = m_ForcedRespawnTime; } double maxRespawnTime = (double)modeComponent["MaxRespawnTime"]; EntityWrapper spectatorCam = m_World->GetFirstEntityByName("SpectatorCamera"); diff --git a/src/Game/Systems/ScoreScreenSystem.cpp b/src/Game/Systems/ScoreScreenSystem.cpp index 94674432..f64388d0 100644 --- a/src/Game/Systems/ScoreScreenSystem.cpp +++ b/src/Game/Systems/ScoreScreenSystem.cpp @@ -40,13 +40,13 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& if (it->first == ID) { if (it->second.Team != currentTeam) { m_World->DeleteEntity(child.ID); - (int&)entity["ScoreScreen"]["TotalIdentities"] -= 1; + (Field)entity["ScoreScreen"]["TotalIdentities"] -= 1; break; } for (auto it2 = m_DisconnectedIdentities.begin(); it2 != m_DisconnectedIdentities.end(); ++it2) { if (ID == *it2) { m_World->DeleteEntity(child.ID); - (int&)entity["ScoreScreen"]["TotalIdentities"] -= 1; + (Field)entity["ScoreScreen"]["TotalIdentities"] -= 1; it2 = m_DisconnectedIdentities.erase(it2); it = m_PlayerIdentities.erase(it); @@ -59,17 +59,17 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& break; } //Update Deaths for child - (int&)child["ScoreIdentity"]["Kills"] = it->second.Kills; + (Field)child["ScoreIdentity"]["Kills"] = it->second.Kills; //Update Kills for child - (int&)child["ScoreIdentity"]["Deaths"] = it->second.Deaths; + (Field)child["ScoreIdentity"]["Deaths"] = it->second.Deaths; //KD is not updated at the moment. if (it->second.Deaths != 0) { - (double&)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths; + (Field)child["ScoreIdentity"]["KD"] = it->second.Kills/it->second.Deaths; } //Update position for child glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"]; - (glm::vec3&) child["Transform"]["Position"] = offset * position; + (Field) child["Transform"]["Position"] = offset * position; position += 1.f; break; @@ -90,16 +90,16 @@ void ScoreScreenSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& EntityWrapper scoreIdentity = entityFile->MergeInto(m_World); glm::vec3 offset = (glm::vec3)entity["ScoreScreen"]["Offset"]; int newPosition = (int)entity["ScoreScreen"]["TotalIdentities"]; - (glm::vec3&) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition; + (Field) scoreIdentity["Transform"]["Position"] = offset * (float)newPosition; auto cScoreIdentity = scoreIdentity["ScoreIdentity"]; auto data = it->second; - (std::string&)cScoreIdentity["Name"] = data.Name; - (int&)cScoreIdentity["ID"] = data.ID; + (Field)cScoreIdentity["Name"] = data.Name; + (Field)cScoreIdentity["ID"] = data.ID; m_World->SetParent(scoreIdentity.ID, entity.ID); - (int&)entity["ScoreScreen"]["TotalIdentities"] += 1; + (Field)entity["ScoreScreen"]["TotalIdentities"] += 1; } } diff --git a/src/Game/Systems/TextFieldReader.cpp b/src/Game/Systems/TextFieldReader.cpp index c2e5c1e4..233d83fc 100644 --- a/src/Game/Systems/TextFieldReader.cpp +++ b/src/Game/Systems/TextFieldReader.cpp @@ -30,7 +30,7 @@ void TextFieldReader::UpdateComponent(EntityWrapper& entity, ComponentWrapper& c } const ComponentInfo::Field_t& field = component.Info.Fields.at(fieldName); - std::string& text = entity["Text"]["Content"]; + Field text = entity["Text"]["Content"]; if (field.Type == "int") { text = boost::lexical_cast((const int&)component[fieldName]); diff --git a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp index fc5334c9..f9980146 100644 --- a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp @@ -2,7 +2,7 @@ void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) { - double& fireCooldown = cWeapon["FireCooldown"]; + Field fireCooldown = cWeapon["FireCooldown"]; fireCooldown = glm::max(0.0, fireCooldown - dt); WeaponBehaviour::UpdateComponent(entity, cWeapon, dt); @@ -11,33 +11,33 @@ void AssaultWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWra void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { // Start reloading automatically if at 0 mag ammo - int& magAmmo = cWeapon["MagazineAmmo"]; + Field magAmmo = cWeapon["MagazineAmmo"]; if (m_ConfigAutoReload && magAmmo <= 0) { OnReload(cWeapon, wi); } // Only start reloading once we're done firing - bool& reloadQueued = cWeapon["ReloadQueued"]; - double& fireCooldown = cWeapon["FireCooldown"]; - bool& isReloading = cWeapon["IsReloading"]; + Field reloadQueued = cWeapon["ReloadQueued"]; + Field fireCooldown = cWeapon["FireCooldown"]; + Field isReloading = cWeapon["IsReloading"]; if (reloadQueued && fireCooldown <= 0) { reloadQueued = fireCooldown; isReloading = true; } // Decrement reload timer - double& reloadTimer = cWeapon["ReloadTimer"]; + Field reloadTimer = cWeapon["ReloadTimer"]; if (isReloading) { reloadTimer = glm::max(0.0, reloadTimer - dt); } // Handle reloading if (isReloading && reloadTimer <= 0.0) { - int& magSize = cWeapon["MagazineSize"]; - int& ammo = cWeapon["Ammo"]; + Field magSize = cWeapon["MagazineSize"]; + Field ammo = cWeapon["Ammo"]; ammo = glm::max(0, ammo - (magSize - magAmmo)); - magAmmo = glm::min(magSize, ammo); + magAmmo = glm::min(*magSize, *ammo); isReloading = false; if (wi.FirstPersonEntity.Valid()) { wi.FirstPersonEntity["Model"]["Visible"] = true; @@ -49,15 +49,15 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& // Restore view angle if (IsClient) { - float& currentTravel = cWeapon["CurrentTravel"]; - float& returnSpeed = cWeapon["ViewReturnSpeed"]; + Field currentTravel = cWeapon["CurrentTravel"]; + Field returnSpeed = cWeapon["ViewReturnSpeed"]; if (currentTravel > 0) { float change = returnSpeed * dt; currentTravel = glm::max(0.f, currentTravel - change); EntityWrapper camera = wi.Player.FirstChildByName("Camera"); if (camera.Valid()) { - glm::vec3& cameraOrientation = camera["Transform"]["Orientation"]; - cameraOrientation.x -= change; + Field cameraOrientation = camera["Transform"]["Orientation"]; + cameraOrientation.x(cameraOrientation.x() - change); } } } @@ -72,7 +72,7 @@ void AssaultWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& if (rootNode.Valid()) { EntityWrapper blend = rootNode.FirstChildByName("MovementBlend"); if (blend.Valid()) { - (double&)blend["Blend"]["Weight"] = animationWeight; + (Field)blend["Blend"]["Weight"] = animationWeight; } } @@ -97,24 +97,24 @@ void AssaultWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapon void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) { - bool& reloadQueued = cWeapon["ReloadQueued"]; - bool& isReloading = cWeapon["IsReloading"]; + Field reloadQueued = cWeapon["ReloadQueued"]; + Field isReloading = cWeapon["IsReloading"]; if (reloadQueued || isReloading) { return; } - int& magAmmo = cWeapon["MagazineAmmo"]; - int& magSize = cWeapon["MagazineSize"]; + Field magAmmo = cWeapon["MagazineAmmo"]; + Field magSize = cWeapon["MagazineSize"]; if (magAmmo >= magSize) { return; } - int& ammo = cWeapon["Ammo"]; + Field ammo = cWeapon["Ammo"]; if (ammo <= 0) { return; } - double reloadTime = cWeapon["ReloadTime"]; - double& reloadTimer = cWeapon["ReloadTimer"]; + Field reloadTime = cWeapon["ReloadTime"]; + Field reloadTimer = cWeapon["ReloadTimer"]; // Start reload reloadQueued = true; @@ -163,7 +163,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"]; // Ammo - int& magAmmo = cWeapon["MagazineAmmo"]; + Field magAmmo = cWeapon["MagazineAmmo"]; if (magAmmo <= 0) { return; } else { @@ -174,16 +174,16 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi if (IsClient) { EntityWrapper camera = wi.Player.FirstChildByName("Camera"); if (camera.Valid()) { - glm::vec3& cameraOrientation = camera["Transform"]["Orientation"]; + Field cameraOrientation = camera["Transform"]["Orientation"]; float viewPunch = cWeapon["ViewPunch"]; float maxTravelAngle = cWeapon["MaxTravelAngle"]; - float& currentTravel = cWeapon["CurrentTravel"]; + Field currentTravel = cWeapon["CurrentTravel"]; if (currentTravel < maxTravelAngle) { float change = viewPunch; if (currentTravel + change > maxTravelAngle) { change = maxTravelAngle - currentTravel; } - cameraOrientation.x += change; + cameraOrientation.x(cameraOrientation.x() + change); currentTravel += change; } } @@ -203,7 +203,7 @@ void AssaultWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi float distance = traceRayDistance(origin, direction); EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner); if (ray.Valid()) { - ((glm::vec3&)ray["Transform"]["Scale"]).z = distance; + ((Field)ray["Transform"]["Scale"]).z(distance); } } diff --git a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp index 2d6ab74b..fd0eacbe 100644 --- a/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/DefenderWeaponBehaviour.cpp @@ -2,7 +2,7 @@ void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) { - double& fireCooldown = cWeapon["FireCooldown"]; + Field fireCooldown = cWeapon["FireCooldown"]; fireCooldown = glm::max(0.0, fireCooldown - dt); WeaponBehaviour::UpdateComponent(entity, cWeapon, dt); @@ -11,21 +11,21 @@ void DefenderWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWr void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& wi, double dt) { // Decrement reload timer - double& reloadTimer = cWeapon["ReloadTimer"]; + Field reloadTimer = cWeapon["ReloadTimer"]; reloadTimer = glm::max(0.0, reloadTimer - dt); // Start reloading automatically if at 0 mag ammo - int& magAmmo = cWeapon["MagazineAmmo"]; + Field magAmmo = cWeapon["MagazineAmmo"]; if (m_ConfigAutoReload && magAmmo <= 0) { OnReload(cWeapon, wi); } // Handle reloading - bool& isReloading = cWeapon["IsReloading"]; + Field isReloading = cWeapon["IsReloading"]; if (isReloading && reloadTimer <= 0.0) { double reloadTime = cWeapon["ReloadTime"]; - int& magSize = cWeapon["MagazineSize"]; - int& ammo = cWeapon["Ammo"]; + Field magSize = cWeapon["MagazineSize"]; + Field ammo = cWeapon["Ammo"]; if (magAmmo < magSize && ammo > 0) { ammo -= 1; magAmmo += 1; @@ -42,15 +42,15 @@ void DefenderWeaponBehaviour::UpdateWeapon(ComponentWrapper cWeapon, WeaponInfo& // Restore view angle if (IsClient) { - float& currentTravel = cWeapon["CurrentTravel"]; - float& returnSpeed = cWeapon["ViewReturnSpeed"]; + Field currentTravel = cWeapon["CurrentTravel"]; + Field returnSpeed = cWeapon["ViewReturnSpeed"]; if (currentTravel > 0) { float change = returnSpeed * dt; currentTravel = glm::max(0.f, currentTravel - change); EntityWrapper camera = wi.Player.FirstChildByName("Camera"); if (camera.Valid()) { - glm::vec3& cameraOrientation = camera["Transform"]["Orientation"]; - cameraOrientation.x -= change; + Field cameraOrientation = camera["Transform"]["Orientation"]; + cameraOrientation.x(cameraOrientation.x() - change); } } } @@ -76,23 +76,23 @@ void DefenderWeaponBehaviour::OnCeasePrimaryFire(ComponentWrapper cWeapon, Weapo void DefenderWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) { - bool& isReloading = cWeapon["IsReloading"]; + Field isReloading = cWeapon["IsReloading"]; if (isReloading) { return; } - int& magAmmo = cWeapon["MagazineAmmo"]; - int& magSize = cWeapon["MagazineSize"]; + Field magAmmo = cWeapon["MagazineAmmo"]; + Field magSize = cWeapon["MagazineSize"]; if (magAmmo >= magSize) { return; } - int& ammo = cWeapon["Ammo"]; + Field ammo = cWeapon["Ammo"]; if (ammo <= 0) { return; } double reloadTime = cWeapon["ReloadTime"]; - double& reloadTimer = cWeapon["ReloadTimer"]; + Field reloadTimer = cWeapon["ReloadTimer"]; // Start reload isReloading = true; @@ -165,11 +165,11 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi cWeapon["FireCooldown"] = 60.0 / (double)cWeapon["RPM"]; // Stop reloading - bool& isReloading = cWeapon["IsReloading"]; + Field isReloading = cWeapon["IsReloading"]; isReloading = false; // Ammo - int& magAmmo = cWeapon["MagazineAmmo"]; + Field magAmmo = cWeapon["MagazineAmmo"]; if (magAmmo <= 0) { return; } else { @@ -194,16 +194,16 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi if (IsClient) { EntityWrapper camera = wi.Player.FirstChildByName("Camera"); if (camera.Valid()) { - glm::vec3& cameraOrientation = camera["Transform"]["Orientation"]; + Field cameraOrientation = camera["Transform"]["Orientation"]; float viewPunch = cWeapon["ViewPunch"]; float maxTravelAngle = cWeapon["MaxTravelAngle"]; - float& currentTravel = cWeapon["CurrentTravel"]; + Field currentTravel = cWeapon["CurrentTravel"]; if (currentTravel < maxTravelAngle) { float change = viewPunch; if (currentTravel + change > maxTravelAngle) { change = maxTravelAngle - currentTravel; } - cameraOrientation.x += change; + cameraOrientation.x(cameraOrientation.x() + change); currentTravel += change; } } @@ -222,10 +222,10 @@ void DefenderWeaponBehaviour::fireShell(ComponentWrapper cWeapon, WeaponInfo& wi glm::vec3 direction = Transform::AbsoluteOrientation(spawner) * glm::quat(glm::vec3(angles, 0.f)) * glm::vec3(0, 0, -1); float distance = traceRayDistance(Transform::AbsolutePosition(spawner), direction); EntityWrapper ray = SpawnerSystem::Spawn(spawner); - ((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f); - glm::vec3& orientation = ray["Transform"]["Orientation"]; - orientation.x += angles.x; - orientation.y += angles.y; + ((Field)ray["Transform"]["Scale"]).z(distance / 100.f); + Field orientation = ray["Transform"]["Orientation"]; + orientation.x(orientation.x() + angles.x); + orientation.y(orientation.y() + angles.y); glm::vec3 trajectory = direction * distance; dealDamage(cWeapon, wi, direction, pelletDamage); } diff --git a/src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp b/src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp index d32b7d7e..7d116099 100644 --- a/src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/SidearmWeaponBehaviour.cpp @@ -2,7 +2,7 @@ void SidearmWeaponBehaviour::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cWeapon, double dt) { - double& cooldown = cWeapon["FireCooldown"]; + Field cooldown = cWeapon["FireCooldown"]; if (cooldown > 0) { cooldown -= dt; if (cooldown < 0) { @@ -64,14 +64,14 @@ void SidearmWeaponBehaviour::fireBullet(ComponentWrapper cWeapon, WeaponInfo& wi glm::vec3 direction = Transform::AbsoluteOrientation(tracerSpawner) * glm::vec3(0, 0, -1); float distance = traceRayDistance(origin, direction); EntityWrapper ray = SpawnerSystem::Spawn(tracerSpawner); - ((glm::vec3&)ray["Transform"]["Scale"]).z = (distance / 100.f); + ((Field)ray["Transform"]["Scale"]).z(distance / 100.f); } } bool SidearmWeaponBehaviour::canFire(ComponentWrapper cWeapon) { bool triggerHeld = cWeapon["TriggerHeld"]; - double& cooldown = cWeapon["FireCooldown"]; + Field cooldown = cWeapon["FireCooldown"]; // TODO: Ammo checks return triggerHeld && cooldown <= 0.0; } \ No newline at end of file diff --git a/src/Tests/WorldTest.cpp b/src/Tests/WorldTest.cpp index 633e617a..146310d2 100644 --- a/src/Tests/WorldTest.cpp +++ b/src/Tests/WorldTest.cpp @@ -30,14 +30,14 @@ BOOST_AUTO_TEST_CASE(WorldTestSingleAllocation, * boost::unit_test::tolerance(0. BOOST_TEST(vec3.z == 3.f); // Change values - ((int&)c["TestInteger"]) += 1; + ((Field)c["TestInteger"]) += 1; BOOST_TEST((int)c["TestInteger"] == 1338); - ((double&)c["TestDouble"]) += 1.11; + ((Field)c["TestDouble"]) += 1.11; std::cout << (double)c["TestDouble"] << std::endl; BOOST_TEST((double)c["TestDouble"] == 14.48); c["TestString"] = "Siesta"; BOOST_TEST((std::string)c["TestString"] == "Siesta"); - ((glm::vec3&)c["TestVec3"]).y += 1.f; + ((Field)c["TestVec3"]).y += 1.f; BOOST_TEST(((glm::vec3)c["TestVec3"]).y == 3.f); } @@ -100,16 +100,16 @@ BOOST_AUTO_TEST_CASE(WorldCopy, *utf::tolerance(0.00001)) // Check that built-in types are copied but don't reside in the same memory BOOST_CHECK((int)w1_c1["TestInteger"] == (int)w2_c1["TestInteger"]); - BOOST_CHECK(&(int&)w1_c1["TestInteger"] != &(int&)w2_c1["TestInteger"]); + BOOST_CHECK(&(Field)w1_c1["TestInteger"] != &(Field)w2_c1["TestInteger"]); BOOST_CHECK((double)w1_c1["TestDouble"] == (double)w2_c1["TestDouble"]); - BOOST_CHECK(&(int&)w1_c1["TestDouble"] != &(int&)w2_c1["TestDouble"]); + BOOST_CHECK(&(Field)w1_c1["TestDouble"] != &(Field)w2_c1["TestDouble"]); BOOST_CHECK((int)w1_c2["TestInteger"] == (int)w2_c2["TestInteger"]); - BOOST_CHECK(&(int&)w1_c2["TestInteger"] != &(int&)w2_c2["TestInteger"]); + BOOST_CHECK(&(Field)w1_c2["TestInteger"] != &(Field)w2_c2["TestInteger"]); BOOST_CHECK((double)w1_c2["TestDouble"] == (double)w2_c2["TestDouble"]); - BOOST_CHECK(&(int&)w1_c2["TestDouble"] != &(int&)w2_c2["TestDouble"]); + BOOST_CHECK(&(Field)w1_c2["TestDouble"] != &(Field)w2_c2["TestDouble"]); // Check that specially handled strings are fine BOOST_CHECK((std::string)w1_c1["TestString"] == (std::string)w2_c1["TestString"]); - BOOST_CHECK(&(std::string&)w1_c1["TestString"] != &(std::string&)w2_c1["TestString"]); + BOOST_CHECK(&(Field)w1_c1["TestString"] != &(Field)w2_c1["TestString"]); BOOST_CHECK((std::string)w1_c2["TestString"] == (std::string)w2_c2["TestString"]); - BOOST_CHECK(&(std::string&)w1_c2["TestString"] != &(std::string&)w2_c2["TestString"]); + BOOST_CHECK(&(Field)w1_c2["TestString"] != &(Field)w2_c2["TestString"]); }