Added a very basic PlayerSystem, and a PlayerComponent.
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@@ -4,7 +4,7 @@
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class RaptorCopterSystem : public System
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{
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public:
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RaptorCopterSystem(const EventBroker* eventBroker)
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RaptorCopterSystem(EventBroker* eventBroker)
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: System(eventBroker, "RaptorCopter")
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{ }
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