Added a very basic PlayerSystem, and a PlayerComponent.
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-1
@@ -44,7 +44,8 @@ Game::Game(int argc, char* argv[])
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// Create system pipeline
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m_SystemPipeline = new SystemPipeline(m_EventBroker);
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m_SystemPipeline->AddSystem<RaptorCopterSystem>();
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m_SystemPipeline->AddSystem<RaptorCopterSystem>();
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m_SystemPipeline->AddSystem<PlayerSystem>();
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m_LastTime = glfwGetTime();
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