First work on EntityFileWriter for saving levels
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@@ -1,3 +1,6 @@
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#ifndef EntityFileParser_h__
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#define EntityFileParser_h__
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#include "EntityFile.h"
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#include "World.h"
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@@ -20,4 +23,6 @@ private:
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void onStartComponent(EntityID entity, std::string component);
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void onStartComponentField(EntityID entity, std::string componentType, std::string fieldName, std::map<std::string, std::string> attributes);
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void onFieldData(EntityID entity, std::string componentType, std::string fieldName, const char* fieldData);
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};
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};
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#endif
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