First work on EntityFileWriter for saving levels
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@@ -1,3 +1,6 @@
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#ifndef EntityFilePreprocessor_h__
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#define EntityFilePreprocessor_h__
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#include <xercesc/framework/psvi/XSElementDeclaration.hpp>
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#include <xercesc/framework/psvi/XSComplexTypeDefinition.hpp>
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#include <xercesc/framework/psvi/XSParticle.hpp>
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@@ -28,4 +31,6 @@ private:
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void onStartComponent(EntityID entity, std::string type);
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void parseComponentInfo();
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void parseDefaults();
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};
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};
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#endif
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