First work on EntityFileWriter for saving levels
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@@ -2,6 +2,7 @@
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#include "Collision/TriggerSystem.h"
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#include "Collision/CollisionSystem.h"
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#include "Game/HealthSystem.h"
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#include "Core/EntityFileWriter.h"
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Game::Game(int argc, char* argv[])
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{
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@@ -53,6 +54,9 @@ Game::Game(int argc, char* argv[])
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fpp.RegisterComponents(m_World);
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EntityFileParser fp(file);
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fp.MergeEntities(m_World);
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EntityFileWriter writer("Testasdasdasd.xml");
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writer.WriteWorld(m_World);
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}
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// Create system pipeline
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