First work on EntityFileWriter for saving levels

This commit is contained in:
2016-01-08 11:21:10 +01:00
parent 23e78c4947
commit 81024b4a1d
7 changed files with 177 additions and 4 deletions
+4
View File
@@ -2,6 +2,7 @@
#include "Collision/TriggerSystem.h"
#include "Collision/CollisionSystem.h"
#include "Game/HealthSystem.h"
#include "Core/EntityFileWriter.h"
Game::Game(int argc, char* argv[])
{
@@ -53,6 +54,9 @@ Game::Game(int argc, char* argv[])
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
fp.MergeEntities(m_World);
EntityFileWriter writer("Testasdasdasd.xml");
writer.WriteWorld(m_World);
}
// Create system pipeline