Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
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@@ -39,7 +39,6 @@ struct ModelJob : RenderJob
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Depth = worldpos.z;
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World = world;
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FillColor = fillColor;
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FillPercentage = fillPercentage;
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Skeleton = Model->m_RawModel->m_Skeleton;
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