Protected inheritance, not even once.

This commit is contained in:
2016-02-11 11:36:39 +01:00
parent e350074cb5
commit 81943516a9
8 changed files with 38 additions and 92 deletions
+2 -2
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@@ -34,7 +34,7 @@ protected:
, IsServer(params.IsServer) , IsServer(params.IsServer)
{ {
if (IsClient) { if (IsClient) {
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::OnPlayerSpawned); EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &System::setLocalPlayer);
} }
} }
virtual ~System() = default; virtual ~System() = default;
@@ -47,7 +47,7 @@ protected:
private: private:
EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned; EventRelay<System, Events::PlayerSpawned> m_EPlayerSpawned;
bool OnPlayerSpawned(Events::PlayerSpawned& e) virtual bool setLocalPlayer(Events::PlayerSpawned& e)
{ {
if (e.PlayerID == -1) { if (e.PlayerID == -1) {
LocalPlayer = e.Player; LocalPlayer = e.Player;
-2
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@@ -52,8 +52,6 @@ private:
bool OnDashAbility(const Events::DashAbility &e); bool OnDashAbility(const Events::DashAbility &e);
EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch; EventRelay<SoundSystem, Events::TriggerTouch> m_ETriggerTouch;
bool OnTriggerTouch(const Events::TriggerTouch &e); bool OnTriggerTouch(const Events::TriggerTouch &e);
EventRelay<SoundSystem, Events::Shoot> m_EShoot;
bool OnShoot(const Events::Shoot &e);
EventRelay<SoundSystem, Events::Captured> m_ECaptured; EventRelay<SoundSystem, Events::Captured> m_ECaptured;
bool OnCaptured(const Events::Captured &e); bool OnCaptured(const Events::Captured &e);
EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage; EventRelay<SoundSystem, Events::PlayerDamage> m_EPlayerDamage;
+20 -59
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@@ -16,6 +16,7 @@
#include "Core/Octree.h" #include "Core/Octree.h"
#include "Collision/EntityAABB.h" #include "Collision/EntityAABB.h"
#include "Systems/SpawnerSystem.h" #include "Systems/SpawnerSystem.h"
#include "Sound/EPlaySoundOnEntity.h"
class WeaponBehaviour; class WeaponBehaviour;
@@ -45,7 +46,7 @@ private:
void selectWeapon(EntityWrapper player, ComponentInfo::EnumType slot); void selectWeapon(EntityWrapper player, ComponentInfo::EnumType slot);
}; };
class WeaponBehaviour : protected System class WeaponBehaviour : public System
{ {
public: public:
WeaponBehaviour(SystemParams systemParams, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity) WeaponBehaviour(SystemParams systemParams, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity)
@@ -73,10 +74,7 @@ class AssaultWeaponBehaviour : public WeaponBehaviour
public: public:
AssaultWeaponBehaviour(SystemParams systemParams, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity) AssaultWeaponBehaviour(SystemParams systemParams, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity)
: WeaponBehaviour(systemParams, collisionOctree, weaponEntity) : WeaponBehaviour(systemParams, collisionOctree, weaponEntity)
{ { }
m_RayRed = ResourceManager::Load<EntityFile>("Schema/Entities/RayRed.xml");
m_RayBlue = ResourceManager::Load<EntityFile>("Schema/Entities/RayBlue.xml");
}
virtual void Fire() override virtual void Fire() override
{ {
@@ -145,12 +143,17 @@ private:
// Fire // Fire
magAmmo -= 1; magAmmo -= 1;
spawnTracer(); spawnTracer();
playSound();
m_TimeSinceLastFire = 0.0; m_TimeSinceLastFire = 0.0;
} }
void spawnTracer() void spawnTracer()
{ {
if (!IsClient) {
return;
}
EntityWrapper spawner; EntityWrapper spawner;
if (m_Entity == LocalPlayer) { if (m_Entity == LocalPlayer) {
spawner = m_Entity.FirstChildByName("WeaponMuzzle"); spawner = m_Entity.FirstChildByName("WeaponMuzzle");
@@ -165,60 +168,6 @@ private:
Events::SpawnerSpawn e; Events::SpawnerSpawn e;
e.Spawner = spawner; e.Spawner = spawner;
m_EventBroker->Publish(e); m_EventBroker->Publish(e);
//ComponentWrapper cTeam = m_Entity["Team"];
//ComponentInfo::EnumType team = cTeam["Team"];
//// Select the right color of effect
//EntityFile* rayFile = nullptr;
//if (team == cTeam["Team"].Enum("Red")) {
// rayFile = m_RayRed;
//}
//if (team == cTeam["Team"].Enum("Blue")) {
// rayFile = m_RayBlue;
//}
//if (rayFile == nullptr) {
// return;
//}
//// Create the entity
//EntityFileParser parser(rayFile);
//EntityID rayID = parser.MergeEntities(m_World);
//EntityWrapper ray(m_World, rayID);
//// Figure out where to put it
//EntityWrapper attachment;
//if (m_Entity == LocalPlayer || true) {
// // Spawn the effect from the weapon view model for the local player
// attachment = m_Entity.FirstChildByName("WeaponMuzzle");
//}
//// TODO: Spawn the effect from the weapon world model once it exists
//glm::mat4 transformation = Transform::AbsoluteTransformation(attachment);
//glm::vec3 _scale;
//glm::vec3 translation;
//glm::quat _orientation;
//glm::vec3 _skew;
//glm::vec4 _perspective;
//glm::decompose(transformation, _scale, _orientation, translation, _skew, _perspective);
//
//// Matrix to euler angles
//glm::vec3 euler;
//euler.y = glm::asin(-transformation[0][2]);
//if (cos(euler.y) != 0) {
// euler.x = atan2(transformation[1][2], transformation[2][2]);
// euler.z = atan2(transformation[0][1], transformation[0][0]);
//} else {
// euler.x = atan2(-transformation[2][0], transformation[1][1]);
// euler.z = 0;
//}
//// TODO: Spread?
//(glm::vec3&)ray["Transform"]["Position"] = translation;
//(glm::vec3&)ray["Transform"]["Orientation"] = euler;
//glm::vec3& scale = ray["Transform"]["Scale"];
//scale.z = traceRayDistance(translation, glm::quat(euler) * glm::vec3(0.f, 0.f, -1.f));
} }
float traceRayDistance(glm::vec3 origin, glm::vec3 direction) float traceRayDistance(glm::vec3 origin, glm::vec3 direction)
@@ -226,6 +175,18 @@ private:
// TODO: Cast a ray and size tracer appropriately // TODO: Cast a ray and size tracer appropriately
return 100.f; return 100.f;
} }
void playSound()
{
if (!IsClient) {
return;
}
Events::PlaySoundOnEntity e;
e.EmitterID = m_Entity.ID;
e.FilePath = "Audio/laser/laser1.wav";
m_EventBroker->Publish(e);
}
}; };
#endif #endif
+7 -6
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@@ -107,7 +107,7 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>0.24743387388836702</Time1> <Time1>0.52743271827223559</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
</c:Animation> </c:Animation>
<c:Model> <c:Model>
@@ -126,8 +126,8 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.120747976" Y="-0.229536116" Z="-0.151475713"/> <Position X="0.120747946" Y="-0.232330009" Z="-0.151475713"/>
<Orientation X="0.0104047507" Y="-0.00268173264" Z="0.0428441092"/> <Orientation X="0.0104046576" Y="-0.00268170447" Z="0.0428439789"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
@@ -137,7 +137,7 @@
<EntityFile>Schema/Entities/RayBlue.xml</EntityFile> <EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
</c:Spawner> </c:Spawner>
<c:Transform> <c:Transform>
<Position X="0" Y="0.0480000004" Z="-0.807000041"/> <Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children/> <Children/>
@@ -166,6 +166,7 @@
<Components> <Components>
<c:Animation> <c:Animation>
<AnimationName1>Idle</AnimationName1> <AnimationName1>Idle</AnimationName1>
<Time1>0.69666320633760392</Time1>
<Speed1>1</Speed1> <Speed1>1</Speed1>
</c:Animation> </c:Animation>
<c:AnimationOffset> <c:AnimationOffset>
@@ -189,8 +190,8 @@
<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource> <Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
</c:Model> </c:Model>
<c:Transform> <c:Transform>
<Position X="0.156722724" Y="1.03299165" Z="-0.216208369"/> <Position X="0.162715688" Y="1.02479136" Z="-0.215626657"/>
<Orientation X="-0.062651813" Y="-0.0297243949" Z="0.120719783"/> <Orientation X="-0.0629899353" Y="-0.0542047173" Z="0.11849726"/>
</c:Transform> </c:Transform>
</Components> </Components>
<Children> <Children>
+1 -1
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@@ -67,7 +67,7 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
// Hide things parented to local player if they have the HiddenFromLocalPlayer component // Hide things parented to local player if they have the HiddenFromLocalPlayer component
if ((entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid()) && (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))) { if ((entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid()) && (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))) {
//continue; continue;
} }
Model* model; Model* model;
+1 -1
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@@ -91,7 +91,7 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
if (cameraEntity.Valid()) { if (cameraEntity.Valid()) {
Events::SetCamera e; Events::SetCamera e;
e.CameraEntity = cameraEntity; e.CameraEntity = cameraEntity;
//m_EventBroker->Publish(e); m_EventBroker->Publish(e);
} }
// HACK: Set the player model color to team color // HACK: Set the player model color to team color
-11
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@@ -3,7 +3,6 @@
SoundSystem::SoundSystem(SystemParams params) SoundSystem::SoundSystem(SystemParams params)
: System(params) : System(params)
, PureSystem("SoundEmitter") , PureSystem("SoundEmitter")
//, ImpureSystem()
{ {
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini"); ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female"); m_Announcer = ResourceManager::Load<ConfigFile>("Config.ini")->Get<std::string>("Sound.Announcer", "female");
@@ -11,7 +10,6 @@ SoundSystem::SoundSystem(SystemParams params)
EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand); EVENT_SUBSCRIBE_MEMBER(m_InputCommand, &SoundSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump); EVENT_SUBSCRIBE_MEMBER(m_EDoubleJump, &SoundSystem::OnDoubleJump);
EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &SoundSystem::OnDashAbility); EVENT_SUBSCRIBE_MEMBER(m_EDashAbility, &SoundSystem::OnDashAbility);
EVENT_SUBSCRIBE_MEMBER(m_EShoot, &SoundSystem::OnShoot);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage); EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured); EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch); EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &SoundSystem::OnTriggerTouch);
@@ -90,15 +88,6 @@ bool SoundSystem::drumTimer(double dt)
} }
} }
bool SoundSystem::OnShoot(const Events::Shoot & e)
{
Events::PlaySoundOnEntity ev;
ev.EmitterID = LocalPlayer.ID;
ev.FilePath = "Audio/laser/laser1.wav";
m_EventBroker->Publish(ev);
return true;
}
bool SoundSystem::OnCaptured(const Events::Captured & e) bool SoundSystem::OnCaptured(const Events::Captured & e)
{ {
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"]; int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
+6 -9
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@@ -21,13 +21,11 @@ void WeaponSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cPla
{ {
// Update potential weapon behaviour for player // Update potential weapon behaviour for player
auto it = m_ActiveWeapons.find(entity); auto it = m_ActiveWeapons.find(entity);
if (it != m_ActiveWeapons.end()) { if (it == m_ActiveWeapons.end()) {
if (it->first.Valid()) { selectWeapon(entity, 1);
it->second->Update(dt);
} else {
m_ActiveWeapons.erase(it);
}
} }
m_ActiveWeapons.at(entity)->Update(dt);
} }
bool WeaponSystem::OnInputCommand(Events::InputCommand& e) bool WeaponSystem::OnInputCommand(Events::InputCommand& e)
@@ -45,7 +43,7 @@ bool WeaponSystem::OnInputCommand(Events::InputCommand& e)
// Weapon selection // Weapon selection
if (e.Command == "SelectWeapon") { if (e.Command == "SelectWeapon") {
if (e.Value != 0) { if (e.Value != 0) {
selectWeapon(player, static_cast<ComponentInfo::EnumType>(e.Value)); //selectWeapon(player, static_cast<ComponentInfo::EnumType>(e.Value));
} }
} }
@@ -72,7 +70,7 @@ void WeaponSystem::selectWeapon(EntityWrapper player, ComponentInfo::EnumType sl
if (m_ActiveWeapons.count(player) == 0) { if (m_ActiveWeapons.count(player) == 0) {
m_ActiveWeapons.insert(std::make_pair(player, std::make_shared<AssaultWeaponBehaviour>(m_SystemParams, m_CollisionOctree, player))); m_ActiveWeapons.insert(std::make_pair(player, std::make_shared<AssaultWeaponBehaviour>(m_SystemParams, m_CollisionOctree, player)));
} else { } else {
m_ActiveWeapons.erase(player); //m_ActiveWeapons.erase(player);
} }
} }
@@ -86,7 +84,6 @@ bool WeaponSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
{ {
// Select primary weapon on player spawn // Select primary weapon on player spawn
// TODO: Select the active one specified by player component // TODO: Select the active one specified by player component
selectWeapon(e.Player, 1);
return true; return true;
} }