Changed color values from floats to glm::vec4
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@@ -48,9 +48,9 @@ public:
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{
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float SpecularExponent;
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float ReflectionFactor;
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float DiffuseColor[3];
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float SpecularColor[3];
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float IncandescenceColor[3];
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glm::vec4 DiffuseColor{ 1.0f, 1.0f, 1.0f, 1.0f };
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glm::vec4 SpecularColor{ 1.0f, 1.0f, 1.0f, 1.0f };
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glm::vec4 IncandescenceColor{ 1.0f, 1.0f, 1.0f, 1.0f };
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unsigned int StartIndex;
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unsigned int EndIndex;
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//float Transparency;
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