Changed color values from floats to glm::vec4
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@@ -45,6 +45,7 @@ void DrawFinalPass::Draw(RenderScene& scene)
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//TODO: Kolla upp "header/include/common" shader saken så man slipper skicka in asmycket uniforms
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glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "M"), 1, GL_FALSE, glm::value_ptr(modelJob->Matrix));
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glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
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glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(modelJob->DiffuseColor));
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if(modelJob->DiffuseTexture != nullptr) {
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glActiveTexture(GL_TEXTURE0);
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