Changed color values from floats to glm::vec4

This commit is contained in:
antc13
2016-01-24 14:18:04 +01:00
parent b5b1140f5c
commit 8286d052b3
6 changed files with 18 additions and 8 deletions
+3 -3
View File
@@ -138,11 +138,11 @@ void RawModelCustom::ReadMaterialSingle(unsigned int &offset, char* fileData, un
newMaterial.ReflectionFactor = *(float*)(fileData + offset);
offset += sizeof(float);
memcpy(newMaterial.DiffuseColor, fileData + offset, sizeof(float) * 3);
memcpy(&newMaterial.DiffuseColor[0], fileData + offset, sizeof(float) * 3);
offset += sizeof(float) * 3;
memcpy(newMaterial.SpecularColor, fileData + offset, sizeof(float) * 3);
memcpy(&newMaterial.SpecularColor[0], fileData + offset, sizeof(float) * 3);
offset += sizeof(float) * 3;
memcpy(newMaterial.IncandescenceColor, fileData + offset, sizeof(float) * 3);
memcpy(&newMaterial.IncandescenceColor[0], fileData + offset, sizeof(float) * 3);
offset += sizeof(float) * 3;
newMaterial.StartIndex = *(unsigned int*)(fileData + offset);