Test world changes and some other small fixes
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@@ -26,8 +26,6 @@ void EditorRenderSystem::Update(double dt)
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auto cSceneLight = m_World->GetComponents("SceneLight");
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if (cSceneLight != nullptr) {
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//these are hardcoded since they want special light treatment and a component just for widgets is stupid.
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m_RenderFrame->Gamma = 2.2;
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m_RenderFrame->Exposure = 1.0;
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scene.AmbientColor = glm::vec4(0.8, 0.8, 0.8, 1.0);
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}
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