Maya Exporter WIP
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#ifndef BUTTONS_H
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#define BUTTONS_H
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#include <map>
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#include <vector>
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#include "MayaIncludes.h"
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// Qt
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#pragma comment(lib, "QtCore4")
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#pragma comment(lib, "QtGui4")
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#include <QtCore/qcoreapplication.h>
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#include <maya/MQtUtil.h>
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#include <QtGui/qwidget.h>
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#include <QtGui/qapplication.h>
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#include <QtGui/qdialog.h>
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#include <QtGui/qpushbutton.h>
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#include <QtGui/qboxlayout.h>
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#include <QtGui/qformlayout.h>
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#include <QtCore/qthread.h>
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#include <QtCore/qpointer.h>
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#include <QtCore/qlist.h>
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#include <QtGui/qlistwidget.h>
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#include <QtUiTools/quiloader.h>
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#include <QtCore/qfile.h>
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#include <QtGui/qlabel.h>
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#include <QtGui/qcheckbox.h>
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#include <QtGui/qradiobutton.h>
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#include <QtGui/qfiledialog.h>
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#include <QtGui/qlineedit.h>
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#include <QtGui/qgroupbox.h>
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struct VertexLayout
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{
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float pos[3];
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float normal[3];
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float uv[2];
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};
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class Menu : public QWidget
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{
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Q_OBJECT
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public:
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Menu(QDialog* dialog);
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~Menu();
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void GetMeshData(MObject object);
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void exportMaterial(MObject object);
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private slots:
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void ExportSelected(bool checked);
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void ExportPathClicked(bool);
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void ExportAll(bool);
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void CancelClicked(bool);
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void Button1Clicked(bool);
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void Button2Clicked(bool);
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void Button3Clicked(bool);
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private:
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Menu();
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QPushButton* exportSelectedButton;
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QPushButton* browseButton;
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QPushButton* exportAllButton;
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QPushButton* cancelButton;
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QCheckBox* exportAnimationsButton;
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QCheckBox* copyTexturesButton;
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QCheckBox* button3;
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QLineEdit* exportPath;
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QFileDialog* fileDialog;
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QDialog* dialogPointer;
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};
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#endif
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