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@@ -18,7 +18,7 @@ Model::Model(std::string fileName)
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GLERROR("GLEW: BufferFail4");
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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std::vector<int> structSizes = { 3, 3, 3, 3, 2, 4, 4, 4, 4, 4, 4 };
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std::vector<int> structSizes = { 3, 3, 3, 3, 2, 4, 4 };
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int stride = 0;
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for (int size : structSizes) {
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stride += size;
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@@ -34,10 +34,6 @@ Model::Model(std::string fileName)
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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}
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GLERROR("GLEW: BufferFail5");
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@@ -48,10 +44,6 @@ Model::Model(std::string fileName)
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glEnableVertexAttribArray(4);
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glEnableVertexAttribArray(5);
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glEnableVertexAttribArray(6);
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glEnableVertexAttribArray(7);
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glEnableVertexAttribArray(8);
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glEnableVertexAttribArray(9);
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glEnableVertexAttribArray(10);
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GLERROR("GLEW: BufferFail5");
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//CreateBuffers();
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@@ -1,4 +1,4 @@
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#include "Rendering/RawModel.h"
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#include "Rendering/RawModelAssimp.h"
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RawModel::RawModel(std::string fileName)
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{
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@@ -38,7 +38,7 @@ RawModel::RawModel(std::string fileName)
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//LOG_DEBUG("Index count %i", numIndices);
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//LOG_DEBUG("Model has %i embedded textures", scene->mNumTextures);
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std::vector<std::tuple<std::string, glm::mat4>> boneInfo;
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std::map<std::string, int> boneNameMapping;
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@@ -75,17 +75,6 @@ RawModel::RawModel(std::string fileName)
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desc.TextureCoords = glm::vec2(uv.x, uv.y);
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}
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// Material diffuse color
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aiColor3D diffuse;
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material->Get(AI_MATKEY_COLOR_DIFFUSE, diffuse);
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float opacity;
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material->Get(AI_MATKEY_OPACITY, opacity);
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desc.DiffuseVertexColor = glm::vec4(diffuse.r, diffuse.g, diffuse.b, opacity);
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// Material specular color
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aiColor3D specular;
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material->Get(AI_MATKEY_COLOR_SPECULAR, specular);
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desc.SpecularVertexColor = glm::vec4(specular.r, specular.g, specular.b, 1.f);
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m_Vertices.push_back(desc);
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}
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@@ -125,7 +114,7 @@ RawModel::RawModel(std::string fileName)
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}
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for (auto& vertex : m_Vertices) {
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vertex.Tangent = glm::normalize(vertex.Tangent);
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vertex.BiTangent = glm::normalize(glm::cross(vertex.Tangent, glm::normalize(vertex.Normal)));
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vertex.BiNormal = glm::normalize(glm::cross(vertex.Tangent, glm::normalize(vertex.Normal)));
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}
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// Material info
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@@ -203,10 +192,7 @@ RawModel::RawModel(std::string fileName)
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LOG_WARNING("Vertex weights (%i) greater than max weights per vertex (%i)", weights.size(), maxWeights);
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}
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for (int weightIndex = 0; weightIndex < weights.size() && weightIndex < maxWeights && weightIndex < 4; ++weightIndex) {
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std::tie(desc.BoneIndices1[weightIndex], desc.BoneWeights1[weightIndex]) = weights[weightIndex];
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}
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for (int weightIndex = 4; weightIndex < weights.size() && weightIndex < maxWeights && weightIndex < 8; ++weightIndex) {
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std::tie(desc.BoneIndices2[weightIndex - 4], desc.BoneWeights2[weightIndex - 4]) = weights[weightIndex];
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std::tie(desc.BoneIndices[weightIndex], desc.BoneWeights[weightIndex]) = weights[weightIndex];
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}
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}
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@@ -0,0 +1,67 @@
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#include "Rendering\RawModelCustom.h"
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RawModel::RawModel(std::string fileName)
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{
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boost::endian::big_int16_buf_t* test;
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int16_t tal;
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test = &(boost::endian::big_int16_buf_t)tal;
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char* fileData;
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std::ifstream in(fileName.c_str(), std::ios_base::binary | std::ios_base::ate);
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if (!in.is_open())
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LOG_ERROR("Failed to load custom binary model \"%s\"", fileName.c_str());
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unsigned int fileByteSize = in.tellg();
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in.seekg(0, std::ios_base::beg);
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fileData = new char[fileByteSize];
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in.read(fileData, fileByteSize);
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in.close();
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unsigned int offset = 0;
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ReadMeshFileHeader(offset, fileData, fileByteSize);
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ReadMesh(offset, fileData, fileByteSize);
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}
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bool RawModel::ReadMeshFileHeader(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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m_Vertices.resize(*fileData);
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offset += sizeof(unsigned int);
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m_Indices.resize(*(fileData + offset));
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offset += sizeof(unsigned int);
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#else
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#endif
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}
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bool RawModel::ReadMesh(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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ReadVertices(offset, fileData, fileByteSize);
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ReadIndices(offset, fileData, fileByteSize);
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}
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bool RawModel::ReadVertices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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memcpy(&m_Vertices[0], fileData, m_Vertices.size() * sizeof(Vertex));
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offset += m_Vertices.size() * sizeof(Vertex);
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#else
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#endif
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}
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bool RawModel::ReadIndices(unsigned int& offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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memcpy(&m_Indices[0], fileData, m_Indices.size() * sizeof(unsigned int));
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offset += m_Indices.size() * sizeof(unsigned int);
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#else
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#endif
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}
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RawModel::~RawModel()
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{
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}
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