The server will now parse a death event and pass it forward with a KillDeath event to the score system.

This commit is contained in:
stiffly
2016-03-03 22:48:42 +01:00
parent c467d54d44
commit 8466a282b7
5 changed files with 65 additions and 19 deletions
+19
View File
@@ -0,0 +1,19 @@
#ifndef Events_KillDeath_h__
#define Events_KillDeath_h__
#include "Core/EventBroker.h"
typedef unsigned int PlayerID;
namespace Events
{
struct KillDeath : public Event
{
PlayerID Casualty = -1;
PlayerID Killer = -1;
};
}
#endif