The server will now parse a death event and pass it forward with a KillDeath event to the score system.

This commit is contained in:
stiffly
2016-03-03 22:48:42 +01:00
parent c467d54d44
commit 8466a282b7
5 changed files with 65 additions and 19 deletions
+26 -6
View File
@@ -14,6 +14,7 @@ Server::Server(World* world, EventBroker* eventBroker, int port)
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Server::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EAmmoPickup, &Server::OnAmmoPickup);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDeath, &Server::OnPlayerDeath);
// BindWW
if (port == 0) {
port = config->Get<float>("Networking.Port", 27666);
@@ -351,7 +352,7 @@ void Server::parseTCPConnect(Packet & packet)
LOG_INFO("Parsing connections");
// Check if player is already connected
// Ska vara till lagd i TCPServer receive
PlayerID playerID = GetPlayerIDFromEndpoint();
PlayerID playerID = getPlayerIDFromEndpoint();
if (playerID == -1) {
return;
}
@@ -526,10 +527,19 @@ bool Server::OnAmmoPickup(const Events::AmmoPickup & e)
return true;
}
bool Server::OnPlayerDeath(const Events::PlayerDeath& e)
{
Events::KillDeath eKD;
eKD.Casualty = getPlayerIDFromEntityID(e.Player.ID);
eKD.Killer = getPlayerIDFromEntityID(e.Killer.ID);
m_EventBroker->Publish(eKD);
}
void Server::parseClientPing()
{
LOG_INFO("%i: Parsing ping", m_PacketID);
PlayerID player = GetPlayerIDFromEndpoint();
PlayerID player = getPlayerIDFromEndpoint();
if (player == -1) {
return;
}
@@ -567,7 +577,7 @@ void Server::parseOnInputCommand(Packet& packet)
{
PlayerID player = -1;
// Check which player it was who sent the message
player = GetPlayerIDFromEndpoint();
player = getPlayerIDFromEndpoint();
if (player != -1) {
while (packet.DataReadSize() < packet.Size()) {
Events::InputCommand e;
@@ -586,7 +596,7 @@ void Server::parseOnInputCommand(Packet& packet)
void Server::parsePlayerTransform(Packet& packet)
{
PlayerID playerID = GetPlayerIDFromEndpoint();
PlayerID playerID = getPlayerIDFromEndpoint();
if (playerID == -1) {
return;
}
@@ -635,7 +645,7 @@ bool Server::shouldSendToClient(EntityWrapper childEntity)
|| childEntity.HasComponent("AmmoPickup");
}
PlayerID Server::GetPlayerIDFromEndpoint()
PlayerID Server::getPlayerIDFromEndpoint()
{
// check both tcp and udp connection
for (auto& kv : m_ConnectedPlayers) {
@@ -647,4 +657,14 @@ PlayerID Server::GetPlayerIDFromEndpoint()
}
}
return -1;
}
}
PlayerID Server::getPlayerIDFromEntityID(EntityID entityID)
{
for (int i = 0; i < m_ConnectedPlayers.size(); ++i) {
if (entityID == m_ConnectedPlayers[i].EntityID) {
return i;
}
}
return -1;
}