Reduced the chance of crashing in Export.

This commit is contained in:
antc13
2016-01-20 11:46:32 +01:00
parent 386e76f642
commit 84b7cf165c
+125 -29
View File
@@ -10,22 +10,43 @@ MeshClass::MeshClass()
std::map<int, MeshClass::WeightInfo> MeshClass::GetWeightData()
{
MS status;
map<int, WeightInfo> weightMap;
MItDependencyNodes it(MFn::kSkinClusterFilter);
while (!it.isDone()) {
MObject object = it.item();
MFnSkinCluster skinCluster(object);
MObject object = it.thisNode(&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + " it.thisNode() ERROR: " + status.errorString());
break;
}
MFnSkinCluster skinCluster(object, &status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster() ERROR: " + status.errorString());
break;
}
MDagPathArray influences;
unsigned int nrOfInfluences = skinCluster.influenceObjects(influences);
unsigned int nrOfInfluences = skinCluster.influenceObjects(influences,&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster.influenceObjects() ERROR: " + status.errorString());
break;
}
unsigned int index;
index = skinCluster.indexForOutputConnection(0);
index = skinCluster.indexForOutputConnection(0,&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster.indexForOutputConnection() ERROR: " + status.errorString());
break;
}
MDagPath skinPath;
skinCluster.getPathAtIndex(index, skinPath);
status = skinCluster.getPathAtIndex(index, skinPath);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster.getPathAtIndex() ERROR: " + status.errorString());
break;
}
MItGeometry geomIter(skinPath);
//for (unsigned int i = 0; i < nrOfInfluences; i++) {
@@ -34,10 +55,18 @@ std::map<int, MeshClass::WeightInfo> MeshClass::GetWeightData()
WeightInfo weightInfo;
while (!geomIter.isDone()) {
MObject comp = geomIter.component();
MObject comp = geomIter.component(&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "geomIter.component() ERROR: " + status.errorString());
break;
}
MFloatArray weights;
unsigned int influenceCount;
skinCluster.getWeights(skinPath, comp, weights, influenceCount);
status = skinCluster.getWeights(skinPath, comp, weights, influenceCount);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "skinCluster.getWeights() ERROR: " + status.errorString());
break;
}
MFnDependencyNode test(comp);
unsigned int nrOfWeights = 0;
@@ -64,10 +93,7 @@ std::map<int, MeshClass::WeightInfo> MeshClass::GetWeightData()
//MGlobal::displayInfo(MString() + "influence: " + weightInfo.BoneIndices[k] + " weight: " + weightInfo.BoneWeights[k]);
}
geomIter.next();
}
it.next();
}
return weightMap;
@@ -75,6 +101,7 @@ std::map<int, MeshClass::WeightInfo> MeshClass::GetWeightData()
Mesh MeshClass::GetMeshData(MObjectArray object)
{
MS status;
Mesh newMesh;
vector<VertexLayout>& vertexList = newMesh.Vertices;
map<string, vector<int>>& indexLists = newMesh.Indices;
@@ -85,11 +112,21 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
// In here, we retrieve triangulated polygons from the mesh
MFnMesh mesh(object[ObjectID]);
MDagPathArray dagPaths;
MDagPath::getAllPathsTo(object[ObjectID], dagPaths);
status = MDagPath::getAllPathsTo(object[ObjectID], dagPaths);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "MDagPath::getAllPathsTo() ERROR: " + status.errorString());
break;
}
for (int pathID = 0; pathID < dagPaths.length(); pathID++) {
MGlobal::displayInfo(dagPaths[pathID].fullPathName());
MDagPath thisMeshPath(dagPaths[pathID]);
MMatrix transformMatrix = thisMeshPath.inclusiveMatrix();
MMatrix transformMatrix = thisMeshPath.inclusiveMatrix(&status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "thisMeshPath.inclusiveMatrix() ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
break;
}
map<unsigned int, vector<unsigned int>> vertexToIndex;;
@@ -106,28 +143,57 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
MObjectArray shaderList;
MIntArray shaderIndexList;
mesh.getConnectedShaders(0, shaderList, shaderIndexList);
status = mesh.getConnectedShaders(0, shaderList, shaderIndexList);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "mesh.getConnectedShaders() ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
break;
}
if (shaderList.length() == 0) {
MGlobal::displayError(MString() + "Object: \"" + thisMeshPath.fullPathName() + "\" have no material and will not be exported");
break;
}
map<string, vector<int>> materialFaceIDs;
MGlobal::displayInfo(MString() + "shaderIndexList: " + shaderIndexList.length());
MGlobal::displayInfo(MString() + "shaderList: " + shaderList.length());
MPlugArray plugArray;
for (int i = 0; i < shaderIndexList.length(); i++) {
MFnDependencyNode shader(shaderList[shaderIndexList[i]]);
MPlug p_Plug = shader.findPlug("surfaceShader");
if (p_Plug.connectedTo(plugArray, true, false)) {
MPlug p_Plug = shader.findPlug("surfaceShader", status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "shader.findPlug(\"surfaceShader\") ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
continue;
}
if (p_Plug.connectedTo(plugArray, true, false, &status)) {
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "p_Plug.connectedTo() ERROR in if: " + status.errorString() + " for " + thisMeshPath.fullPathName());
continue;
}
MFnDependencyNode node = plugArray[0].node();
materialFaceIDs[node.name().asChar()].push_back(i);
}
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "p_Plug.connectedTo() ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
continue;
}
}
map<int, WeightInfo> vertexWeights = GetWeightData();
mesh.getTangents(Tangents, MSpace::kTransform, NULL);
mesh.getBinormals(biNormals, MSpace::kTransform, NULL);
status = mesh.getTangents(Tangents, MSpace::kObject);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "mesh.getTangents ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
continue;
}
status = mesh.getBinormals(biNormals, MSpace::kObject);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "mesh.getBinormals ERROR: " + status.errorString() + " for " + thisMeshPath.fullPathName());
continue;
}
if(Tangents.length() == 0 || biNormals.length() == 0){
MGlobal::displayError(MString() + "Unknown ERROR with " + thisMeshPath.fullPathName());
continue;
}
MItMeshFaceVertex faceVert(object[ObjectID]);
int intDummy = 0;
MItMeshPolygon meshPolyIter(object[ObjectID]);
@@ -137,17 +203,40 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
for (auto aMaterial : materialFaceIDs) {
for (auto faceID : aMaterial.second) {
vector<array<unsigned int, 2>> localVertexToGlobalIndex;
meshPolyIter.setIndex(faceID, intDummy);
meshPolyIter.getVertices(vertices);
meshPolyIter.getTriangles(dummy, triangleList);
status = meshPolyIter.setIndex(faceID, intDummy);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + " meshPolyIter.setIndex() ERROR: " + status.errorString() + " for faceID " + faceID + " in mesh " + thisMeshPath.fullPathName());
break;
}
status = meshPolyIter.getVertices(vertices);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + " meshPolyIter.getVertices() ERROR: " + status.errorString() + " for faceID " + faceID + " in mesh " + thisMeshPath.fullPathName());
break;
}
status = meshPolyIter.getTriangles(dummy, triangleList);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + " meshPolyIter.getTriangles() ERROR: " + status.errorString() + " for faceID " + faceID + " in mesh " + thisMeshPath.fullPathName());
break;
}
//MGlobal::displayInfo("Befor Second Loop");
for (unsigned int i = 0; i < vertices.length(); i++) {
VertexLayout thisVertex;
vertexIndex = meshPolyIter.vertexIndex(i);
faceVert.setIndex(meshPolyIter.index(), i, intDummy, intDummy);
vertexIndex = meshPolyIter.vertexIndex(i, &status);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + " meshPolyIter.vertexIndex() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
break;
}
status = faceVert.setIndex(meshPolyIter.index(), i, intDummy, intDummy);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "faceVert.setIndex() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
break;
}
//MGlobal::displayInfo("In Second Loop");
//pos = faceVert.position(MSpace::kTransform);
//mesh.getPoint(vertexIndex, pos, MSpace::kPostTransform);
@@ -160,7 +249,11 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
if (abs(pos.z) > 0.0001)
thisVertex.Pos[2] = pos.z;
faceVert.getNormal(normal, MSpace::kTransform);
status = faceVert.getNormal(normal, MSpace::kObject);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + "faceVert.getNormal() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
break;
}
if (abs(normal[0]) > 0.0001)
thisVertex.Normal[0] = normal[0];
if (abs(normal[1]) > 0.0001)
@@ -187,7 +280,11 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
if (abs(biNormal[2]) > 0.0001)
thisVertex.BiNormal[2] = biNormal[2];
faceVert.getUV(UV);
status = faceVert.getUV(UV);
if (status != MS::kSuccess) {
MGlobal::displayError(MString() + " faceVert.getUV() ERROR: " + status.errorString() + "for local vertex " + i + " in " + faceID + " in mesh " + thisMeshPath.fullPathName());
break;
}
thisVertex.Uv[0] = UV[0];
thisVertex.Uv[1] = UV[1];
@@ -195,7 +292,6 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
thisVertex.BoneIndices[1] = vertexWeights[faceVert.vertId()].BoneIndices[1];
thisVertex.BoneIndices[2] = vertexWeights[faceVert.vertId()].BoneIndices[2];
thisVertex.BoneIndices[3] = vertexWeights[faceVert.vertId()].BoneIndices[3];
if (abs(vertexWeights[faceVert.vertId()].BoneWeights[0]) > 0.0001)
thisVertex.BoneWeights[0] = vertexWeights[faceVert.vertId()].BoneWeights[0];
if (abs(vertexWeights[faceVert.vertId()].BoneWeights[1]) > 0.0001)