Merge remote-tracking branch 'origin/master' into Animations
This commit is contained in:
@@ -0,0 +1,21 @@
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#ifndef EComponentDeleted_h__
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#define EComponentDeleted_h__
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#include "../Common.h"
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#include "Event.h"
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#include "Entity.h"
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namespace Events
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{
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struct ComponentDeleted : Event
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{
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EntityID Entity;
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std::string ComponentType;
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// True if the component was deleted as a result of the entity it was attached to being deleted
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bool Cascaded;
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};
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}
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#endif
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@@ -0,0 +1,19 @@
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#ifndef EEntityDeleted_h__
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#define EEntityDeleted_h__
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#include "Event.h"
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#include "Entity.h"
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namespace Events
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{
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struct EntityDeleted : Event
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{
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EntityID DeletedEntity;
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// True if the entity deletion was triggered because the entity's parent was deleted before it
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bool Cascaded;
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};
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}
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#endif
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@@ -2,15 +2,15 @@
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#define EPlayerDamage_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct PlayerDamage : Event
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{
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double DamageAmount;
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EntityID PlayerDamagedID;
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EntityWrapper Player;
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double Damage;
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};
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}
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@@ -2,16 +2,14 @@
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#define EShoot_h__
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#include "EventBroker.h"
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#include "../Core/Entity.h"
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#include "Engine/GLM.h"
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#include "../Core/EntityWrapper.h"
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namespace Events
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{
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struct Shoot : Event
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{
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//ID for who made the shot
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EntityID shooter;
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EntityWrapper Player;
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};
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}
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@@ -23,9 +23,10 @@ struct EntityWrapper
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static const EntityWrapper Invalid;
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bool HasComponent(const std::string& componentName);
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bool HasComponent(const std::string& componentType);
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EntityWrapper Parent();
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EntityWrapper FirstChildByName(const std::string& name);
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EntityWrapper FirstParentWithComponent(const std::string& componentType);
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bool IsChildOf(EntityWrapper potentialParent);
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bool Valid();
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@@ -5,11 +5,15 @@
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#include "Entity.h"
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#include "ObjectPool.h"
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#include "ComponentPool.h"
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#include "EventBroker.h"
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class World
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{
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public:
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World() = default;
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World(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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{ }
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~World();
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// Create empty entity
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@@ -46,6 +50,7 @@ public:
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std::string GetName(EntityID entity) const;
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private:
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EventBroker* m_EventBroker = nullptr;
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EntityID m_CurrentEntityID = 0;
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std::unordered_map<EntityID, EntityID> m_EntityParents;
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@@ -55,6 +60,7 @@ private:
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std::unordered_map<EntityID, std::string> m_EntityNames;
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EntityID generateEntityID();
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void deleteEntityRecursive(EntityID entity, bool cascaded = false);
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};
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#endif
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@@ -50,6 +50,7 @@ private:
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PlayerID m_PlayerID = -1;
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EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
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bool m_IsConnected = false;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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// Server Client Lookup map
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// Assumes that root node for client and server is EntityID 0.
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@@ -79,12 +80,15 @@ private:
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void parsePing();
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void parseKick();
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void parsePlayersSpawned(Packet& packet);
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void parseEntityDeletion(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void InterpolateFields(Packet & packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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void identifyPacketLoss();
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bool hasServerTimedOut();
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EntityID createPlayer();
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void sendInputCommands();
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void sendLocalPlayerTransform();
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void becomePlayer();
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// Mapping Logic
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// Returns if local EntityID exist in map
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@@ -92,13 +96,16 @@ private:
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// Returns if server EntityID exist in map
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bool serverClientMapsHasEntity(EntityID serverEntityID);
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void insertIntoServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
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void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
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// Events
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EventBroker* m_EventBroker;
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EventRelay<Client, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<Client, Events::PlayerDamage> m_EPlayeDamage;
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EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
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bool OnPlayerDamage(const Events::PlayerDamage& e);
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EventRelay<Client, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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};
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#endif
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@@ -15,7 +15,10 @@ enum class MessageType
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PlayerConnected,
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BecomePlayer,
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Kick,
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OnPlayerSpawned
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OnPlayerSpawned,
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EntityDeleted,
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ComponentDeleted,
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PlayerTransform
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};
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#endif
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@@ -15,7 +15,6 @@
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#define INPUTSIZE 4097
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typedef unsigned int PlayerID;
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typedef unsigned int PacketID;
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typedef unsigned int UserID;
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class Network
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{
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@@ -1,9 +1,10 @@
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#ifndef PlayerDefinition_h__
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#define PlayerDefinition_h__
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#include <string>
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#include "../Core/Entity.h"
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struct PlayerDefinition {
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int EntityID = -1;
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::EntityID EntityID = EntityID_Invalid;
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std::string Name = "";
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boost::asio::ip::udp::endpoint Endpoint;
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unsigned int PacketID;
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@@ -16,6 +16,8 @@
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#include "Core/EPlayerDamage.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EEntityDeleted.h"
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#include "Core/EComponentDeleted.h"
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class Server : public Network
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{
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@@ -31,8 +33,7 @@ private:
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boost::asio::ip::udp::socket m_Socket;
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// Sending messages to client logic
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PlayerDefinition m_PlayerDefinitions[8]; //
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std::vector<PlayerDefinition> m_ConnectedUsers;
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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char readBuffer[INPUTSIZE] = { 0 };
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int bytesRead = 0;
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// time for previouse message
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@@ -43,6 +44,7 @@ private:
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int pingIntervalMs;
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int snapshotInterval;
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int checkTimeOutInterval = 100;
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int m_NextPlayerID = 0;
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//Timers
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std::clock_t m_StartPingTime;
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@@ -58,14 +60,14 @@ private:
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// Private member functions
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int receive(char* data);
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void readFromClients();
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void send(Packet& packet, UserID user);
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void send(PlayerID player, Packet& packet);
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void send(Packet& packet);
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void broadcast(Packet& packet);
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void sendSnapshot();
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void addChildrenToPacket(Packet& packet, EntityID entityID);
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void sendPing();
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void checkForTimeOuts();
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void disconnect(UserID user);
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void disconnect(PlayerID playerID);
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void parseMessageType(Packet& packet);
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void parseOnInputCommand(Packet& packet);
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void parseOnPlayerDamage(Packet& packet);
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@@ -74,7 +76,6 @@ private:
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void parseClientPing();
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void parsePing();
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void identifyPacketLoss();
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void createPlayer();
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void kick(PlayerID player);
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PlayerID GetPlayerIDFromEndpoint(boost::asio::ip::udp::endpoint endpoint);
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// Debug event
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@@ -82,6 +83,11 @@ private:
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<Server, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(const Events::PlayerSpawned& e);
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EventRelay<Server, Events::EntityDeleted> m_EEntityDeleted;
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bool OnEntityDeleted(const Events::EntityDeleted& e);
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EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
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bool OnComponentDeleted(const Events::ComponentDeleted& e);
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void parsePlayerTransform(Packet& packet);
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};
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#endif
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