Merge remote-tracking branch 'origin/master' into Animations
This commit is contained in:
@@ -5,7 +5,7 @@
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.obj</Resource>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -0,0 +1,128 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Scenemesh">
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<Components>
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<c:Model>
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<Resource>Models\MapVersion1.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="DirectionalLight">
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<Components>
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<c:DirectionalLight>
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<Intensity>2</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.mesh</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="61.9050903" Z="0"/>
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<Scale X="50" Y="50" Z="50"/>
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<Orientation X="4.42700005" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0.370978802" Y="1.88588905" Z="-0.55370003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="PointLight">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="38.0347443" Y="1.88588905" Z="62.7340622"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.904668212" Y="0" Z="8.48177528"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-4.61666441" Y="0" Z="-8.51156044"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-7.56803513" Y="-0.0658408776" Z="0.59418112"/>
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<Scale X="1.20000005" Y="0.900000036" Z="1.30000007"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="10.460474" Y="0" Z="-3.92580295"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:AABB/>
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<c:Collidable/>
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<c:Model>
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<Resource>Models/Core/UnitCube.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="1.09146011" Y="-0.315138876" Z="-0.333906144"/>
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<Scale X="150" Y="1" Z="180"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -8,9 +8,7 @@
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</c:AABB>
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<c:Collidable/>
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<c:Model/>
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<c:Physics>
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<Velocity X="8.33307467e-09" Y="0" Z="9.82836834e-09"/>
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</c:Physics>
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<c:Physics/>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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</c:Player>
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@@ -20,7 +18,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="2.84928203" Y="0.0264999866" Z="7.31610918"/>
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<Position X="-0.246963501" Y="0.0265000071" Z="3.01600003"/>
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<Orientation X="0" Y="2.14675093" Z="0"/>
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</c:Transform>
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</Components>
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@@ -31,7 +29,6 @@
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<c:Camera/>
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<c:Transform>
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<Position X="0" Y="1.37700009" Z="0"/>
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<Orientation X="0.921535373" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -82,6 +79,7 @@
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<Components>
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<c:Model>
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<Resource>Models/AssaultHeadless.mesh</Resource>
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<Color A="1" B="0" G="0" R="1"/>
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</c:Model>
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<c:Transform>
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<Orientation X="0" Y="3.14159274" Z="0"/>
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@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="PointLight" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:PointLight>
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<Radius>8</Radius>
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<Intensity>2.7999999523162842</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0.370978802" Y="1.88588905" Z="-0.55370003"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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