Merge remote-tracking branch 'origin/master' into Animations

This commit is contained in:
viktorljung
2016-01-24 22:42:12 +01:00
26 changed files with 653 additions and 302 deletions
+2 -2
View File
@@ -58,7 +58,7 @@ Game::Game(int argc, char* argv[])
m_FrameStack->Height = m_Renderer->Resolution().Height;
// Create a world
m_World = new World();
m_World = new World(m_EventBroker);
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) {
auto file = ResourceManager::Load<EntityFile>(mapToLoad);
@@ -78,7 +78,7 @@ Game::Game(int argc, char* argv[])
// All systems with orderlevel 0 will be updated first.
unsigned int updateOrderLevel = 0;
m_SystemPipeline->AddSystem<RaptorCopterSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
//m_SystemPipeline->AddSystem<HealthSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<PlayerMovementSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<InterpolationSystem>(updateOrderLevel);
m_SystemPipeline->AddSystem<SpawnerSystem>(updateOrderLevel);