Merge remote-tracking branch 'origin/master' into FixNetworkBugs
This commit is contained in:
@@ -6,6 +6,7 @@
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#include "ObjectPool.h"
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#include "ComponentPool.h"
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#include "EventBroker.h"
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struct EntityWrapper;
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class World
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{
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@@ -49,6 +50,8 @@ public:
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void SetName(EntityID entity, const std::string& name);
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// Get the textual name of an entity
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std::string GetName(EntityID entity) const;
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// Get the first entity in the world with the name.
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EntityWrapper GetFirstEntityByName(const std::string& name);
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private:
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EventBroker* m_EventBroker = nullptr;
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@@ -27,7 +27,7 @@ public:
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virtual bool OnCommand(const Events::InputCommand& e) override;
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virtual void Reset();
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void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer);
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void AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID);
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virtual bool AssaultDashDoubleTapped() const { return m_AssaultDashDoubleTapped; }
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virtual bool PlayerIsDashing() const { return m_PlayerIsDashing; }
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@@ -41,6 +41,7 @@ protected:
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bool m_Crouching = false;
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//assault dash membervariables - needed to calculate the doubletap- and dashlogic
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double m_AssaultDashDoubleTapDeltaTime = 0.0;
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double m_DashEffectResetTimer = 0.0;
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//i will let m_AssaultDashDoubleTapSensitivityTimer stay hardcoded, its not really a gamevariable (more an inputvariable),
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//and its very unlikely that someone wants to change that value
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const float m_AssaultDashDoubleTapSensitivityTimer = 0.25f;
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@@ -51,7 +52,7 @@ protected:
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bool m_ShiftDashing = false;
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bool m_ValidDoubleTap = false;
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//specialabilitys
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//specialabilities
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bool m_MovementKeyDown = false;
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bool m_SpecialAbilityKeyDown = false;
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int m_NumberOfMovementKeysDown = 0;
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@@ -190,12 +191,19 @@ bool FirstPersonInputController<EventContext>::OnLockMouse(const Events::LockMou
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}
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template <typename EventContext>
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void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer) {
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void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool isJumping, double assaultDashCoolDownMaxTimer, double& assaultDashCoolDownTimer, EntityID playerID) {
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m_AssaultDashDoubleTapDeltaTime += dt;
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m_DashEffectResetTimer += dt;
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assaultDashCoolDownTimer -= dt;
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//cooldown = assaultDashCoolDownMaxTimer sec, pretend the dash lasts 0.25 sec (for friction to do its work)
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if (assaultDashCoolDownTimer > (assaultDashCoolDownMaxTimer - 0.25f)) {
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m_PlayerIsDashing = true;
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if (m_DashEffectResetTimer > 0.05) {
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Events::DashAbility e;
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e.Player = playerID;
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m_EventBroker->Publish(e);
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m_DashEffectResetTimer = 0.0;
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}
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} else {
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m_PlayerIsDashing = false;
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}
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@@ -207,6 +215,9 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
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m_AssaultDashDoubleTapped = true;
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m_AssaultDashDoubleTapDeltaTime = 0.f;
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Events::DashAbility e;
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e.Player = playerID;
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m_EventBroker->Publish(e);
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return;
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}
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@@ -237,6 +248,7 @@ void FirstPersonInputController<EventContext>::AssaultDashCheck(double dt, bool
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assaultDashCoolDownTimer = assaultDashCoolDownMaxTimer;
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Events::DashAbility e;
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e.Player = playerID;
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m_EventBroker->Publish(e);
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}
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@@ -28,6 +28,7 @@
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#include "Core/EPlayerSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Network/ESearchForServers.h"
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#include "../Game/Events/EDashAbility.h"
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struct ServerInfo
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{
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@@ -107,6 +108,7 @@ private:
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void parsePlayerDamage(Packet& packet);
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void parseComponentDeletion(Packet& packet);
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void parseDoubleJump(Packet& packet);
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void parseDashEffect(Packet& packet);
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void parseAmmoPickup(Packet& packet);
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void InterpolateFields(Packet& packet, const ComponentInfo & componentInfo, const EntityID & entityID, const std::string & componentType);
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void parseSnapshot(Packet& packet);
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@@ -135,6 +137,9 @@ private:
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EventRelay< Client, Events::SearchForServers> m_ESearchForServers;
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EventRelay<Client, Events::DoubleJump> m_EDoubleJump;
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bool OnDoubleJump(Events::DoubleJump & e);
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EventRelay<Client, Events::DashAbility> m_EDashAbility;
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bool OnDashAbility(const Events::DashAbility& e);
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bool OnSearchForServers(const Events::SearchForServers& e);
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UDPClient m_ServerlistRequest;
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std::vector<ServerInfo> m_Serverlist;
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@@ -20,6 +20,7 @@ enum class MessageType
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ComponentDeleted,
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PlayerTransform,
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OnDoubleJump,
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OnDashEffect,
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ServerlistRequest,
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AmmoPickup,
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Invalid
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@@ -83,6 +83,7 @@ private:
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void parseClientPing();
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void parsePing();
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bool parseDoubleJump(Packet& packet);
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void parseDashEffect(Packet& packet);
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void parseUDPConnect(Packet& packet);
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void parseTCPConnect(Packet& packet);
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void parseDisconnect();
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