Make code less dumb, save 7 fps

This commit is contained in:
FakeShemp
2016-02-27 18:04:33 +01:00
parent ecab5de056
commit 8647267cad
5 changed files with 113 additions and 108 deletions
+1 -5
View File
@@ -47,11 +47,8 @@ void main()
+ BoneWeights[2] * Bones[int(BoneIndices[2])]
+ BoneWeights[3] * Bones[int(BoneIndices[3])];
}
//vec4 lightPos = LightP * LightV * M * vec4(Position, 1.0); // N
gl_Position = P*V*M*boneTransform * vec4(Position, 1.0);
//gl_Position = lightPos; // N
Output.Position = (boneTransform * vec4(Position, 1.0)).xyz;
Output.TextureCoordinate = TextureCoords;
@@ -61,7 +58,6 @@ void main()
Output.ExplosionColor = vec4(1.0);
Output.ExplosionPercentageElapsed = 0.0;
//Output.PositionLightSpace = lightPos; // N
for(int i = 0; i < MAX_SPLITS; i++)
{
Output.PositionLightSpace[i] = LightP[i] * LightV[i] * M * vec4(Position, 1.0);