Make code less dumb, save 7 fps
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@@ -47,11 +47,8 @@ void main()
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+ BoneWeights[2] * Bones[int(BoneIndices[2])]
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+ BoneWeights[3] * Bones[int(BoneIndices[3])];
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}
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//vec4 lightPos = LightP * LightV * M * vec4(Position, 1.0); // N
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gl_Position = P*V*M*boneTransform * vec4(Position, 1.0);
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//gl_Position = lightPos; // N
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Output.Position = (boneTransform * vec4(Position, 1.0)).xyz;
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Output.TextureCoordinate = TextureCoords;
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@@ -61,7 +58,6 @@ void main()
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Output.ExplosionColor = vec4(1.0);
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Output.ExplosionPercentageElapsed = 0.0;
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//Output.PositionLightSpace = lightPos; // N
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for(int i = 0; i < MAX_SPLITS; i++)
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{
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Output.PositionLightSpace[i] = LightP[i] * LightV[i] * M * vec4(Position, 1.0);
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