Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
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@@ -99,8 +99,8 @@ void Renderer::Draw(RenderFrame& frame)
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m_LightCullingPass->FillLightList(*scene);
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m_LightCullingPass->CullLights(*scene);
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m_DrawFinalPass->Draw(*scene);
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m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_SceneTexture);
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//m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_BloomTexture);
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//m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_SceneTexture);
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m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_BloomTexture);
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//m_DrawScenePass->Draw(rq);
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GLERROR("Renderer::Draw m_DrawScenePass->Draw");
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