Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.

This commit is contained in:
Tleety
2016-01-20 15:23:49 +01:00
parent 78a1037983
commit 86824f1b1f
5 changed files with 12 additions and 14 deletions
+2 -2
View File
@@ -99,8 +99,8 @@ void Renderer::Draw(RenderFrame& frame)
m_LightCullingPass->FillLightList(*scene);
m_LightCullingPass->CullLights(*scene);
m_DrawFinalPass->Draw(*scene);
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_SceneTexture);
//m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_BloomTexture);
//m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_SceneTexture);
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_BloomTexture);
//m_DrawScenePass->Draw(rq);
GLERROR("Renderer::Draw m_DrawScenePass->Draw");