Engine puzzle completed
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#ifndef Events_ButtonPress_h__
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#define Events_ButtonPress_h__
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#include "../Core/EventBroker.h"
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namespace GUI { class Button; }
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namespace Events
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{
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/** Thrown on GUI button press. */
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struct ButtonPress : Event
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{
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std::string FrameName;
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GUI::Button* Button;
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};
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}
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#endif
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