Engine puzzle completed

This commit is contained in:
sippeangelo
2015-11-30 17:02:24 +01:00
parent 52278d7bc2
commit 872879c013
62 changed files with 5344 additions and 113 deletions
+26 -4
View File
@@ -1,13 +1,35 @@
project(TacticalZ-Game)
set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(GLFW REQUIRED)
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
find_package(assimp REQUIRED)
find_package(ZLIB REQUIRED)
find_package(PNG REQUIRED)
# Because FindOpenAL is retarded
#set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${CMAKE_SOURCE_DIR}/deps/include/AL")
#find_package(OpenAL REQUIRED)
if(UNIX)
find_package(X11 REQUIRED)
endif()
set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include/Game)
include_directories(
${INCLUDE_PATH}/Engine
${INCLUDE_PATH}/Game
${CMAKE_SOURCE_DIR}/include/Engine
${INCLUDE_PATH}
${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_DIRS}
${GLFW_INCLUDE_DIRS}
${Boost_INCLUDE_DIRS}
${assimp_INCLUDE_DIRS}
${PNG_INCLUDE_DIRS}
${OPENAL_INCLUDE_DIR}
${X11_INCLUDE_DIRS}
)
file(GLOB SOURCE_FILES
"${INCLUDE_PATH}*.h"
"${INCLUDE_PATH}/*.h"
"*.cpp"
)
#source_group(Core FILES ${SOURCE_FILES})
+59
View File
@@ -0,0 +1,59 @@
#include "Game.h"
Game::Game(int argc, char* argv[])
{
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
LOG_LEVEL = static_cast<_LOG_LEVEL>(m_Config->Get<int>("Debug.LogLevel", 1));
// Create the core event broker
m_EventBroker = new EventBroker();
// Create the renderer
m_Renderer = new DummyRenderer();
m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
m_Renderer->SetResolution(Rectangle(
0,
0,
m_Config->Get<int>("Video.Width", 1280),
m_Config->Get<int>("Video.Height", 720)
));
m_Renderer->Initialize();
// Create input manager
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
// Create the root level GUI frame
m_FrameStack = new GUI::Frame(m_EventBroker);
m_FrameStack->Width = m_Renderer->Resolution().Width;
m_FrameStack->Height = m_Renderer->Resolution().Height;
m_LastTime = glfwGetTime();
}
Game::~Game()
{
delete m_FrameStack;
delete m_EventBroker;
}
void Game::Tick()
{
double currentTime = glfwGetTime();
double dt = currentTime - m_LastTime;
m_LastTime = currentTime;
m_EventBroker->Swap();
m_InputManager->Update(dt);
m_EventBroker->Swap();
RenderQueueCollection rq;
m_Renderer->Draw(rq);
m_EventBroker->Swap();
m_EventBroker->Clear();
glfwPollEvents();
}
+11
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@@ -0,0 +1,11 @@
#include "Game.h"
int main(int argc, char* argv[])
{
Game game(argc, argv);
while (game.Running()) {
game.Tick();
}
return 0;
}