Merge remote-tracking branch 'origin/Networking' into ShootRays

This commit is contained in:
2016-01-25 11:57:44 +01:00
3 changed files with 4 additions and 0 deletions
+1
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@@ -147,6 +147,7 @@ void Client::parsePlayersSpawned(Packet& packet)
e.Player = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
e.Spawner = EntityWrapper(m_World, m_ServerIDToClientID[packet.ReadPrimitive<EntityID>()]);
e.PlayerID = -1;
e.PlayerName = packet.ReadString();
m_EventBroker->Publish(e);
}