Merge remote-tracking branch 'origin/Networking' into ShootRays

This commit is contained in:
2016-01-25 11:57:44 +01:00
3 changed files with 4 additions and 0 deletions
+2
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@@ -406,6 +406,8 @@ bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
Packet packet = Packet(MessageType::OnPlayerSpawned);
packet.WritePrimitive<EntityID>(e.Player.ID);
packet.WritePrimitive<EntityID>(e.Spawner.ID);
// We don't send PlayerID here because it will always be set to -1
packet.WriteString(m_ConnectedPlayers[e.PlayerID].Name);
send(e.PlayerID, packet);
return false;
}