Merge remote-tracking branch 'origin/Networking' into ShootRays
This commit is contained in:
@@ -406,6 +406,8 @@ bool Server::OnPlayerSpawned(const Events::PlayerSpawned & e)
|
||||
Packet packet = Packet(MessageType::OnPlayerSpawned);
|
||||
packet.WritePrimitive<EntityID>(e.Player.ID);
|
||||
packet.WritePrimitive<EntityID>(e.Spawner.ID);
|
||||
// We don't send PlayerID here because it will always be set to -1
|
||||
packet.WriteString(m_ConnectedPlayers[e.PlayerID].Name);
|
||||
send(e.PlayerID, packet);
|
||||
return false;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user