Working shadows, no cascade blend yet
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@@ -1,5 +1,7 @@
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#version 430
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#define MAX_SPLITS 3
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uniform mat4 M;
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uniform mat4 V;
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uniform mat4 P;
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@@ -22,7 +24,7 @@ in VertexData{
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vec2 TextureCoordinate;
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vec4 ExplosionColor;
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float ExplosionPercentageElapsed;
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vec4 PositionLightSpace;
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vec4 PositionLightSpace[MAX_SPLITS];
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}Input[];
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out VertexData{
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@@ -33,7 +35,7 @@ out VertexData{
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vec2 TextureCoordinate;
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vec4 ExplosionColor;
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float ExplosionPercentageElapsed;
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vec4 PositionLightSpace;
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vec4 PositionLightSpace[MAX_SPLITS];
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}Output;
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layout(triangles) in;
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