Working shadows, no cascade blend yet

This commit is contained in:
FakeShemp
2016-02-25 20:29:41 +01:00
parent 73a4336206
commit 8867e7ac3c
7 changed files with 243 additions and 117 deletions
+4 -2
View File
@@ -1,5 +1,7 @@
#version 430
#define MAX_SPLITS 3
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
@@ -22,7 +24,7 @@ in VertexData{
vec2 TextureCoordinate;
vec4 ExplosionColor;
float ExplosionPercentageElapsed;
vec4 PositionLightSpace;
vec4 PositionLightSpace[MAX_SPLITS];
}Input[];
out VertexData{
@@ -33,7 +35,7 @@ out VertexData{
vec2 TextureCoordinate;
vec4 ExplosionColor;
float ExplosionPercentageElapsed;
vec4 PositionLightSpace;
vec4 PositionLightSpace[MAX_SPLITS];
}Output;
layout(triangles) in;