Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.

This commit is contained in:
William Moberg
2016-02-25 16:16:24 +01:00
parent da1c7b3093
commit 89d0d5753f
6 changed files with 46 additions and 47 deletions
@@ -24,6 +24,7 @@ public:
private:
Octree<EntityAABB>* m_Octree;
std::vector<EntityAABB> m_OctreeResult;
std::unordered_map<EntityWrapper, glm::vec3> m_PrevPositions;
};
#endif