Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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@@ -2,7 +2,6 @@
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<Physics xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Physics.xsd">
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<Velocity X="0" Y="0" Z="0"/>
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<Gravity>true</Gravity>
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<PrevOrigin X="-9876.5" Y="-9876.5" Z="-9876.5"/>
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<IsOnGround>false</IsOnGround>
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<VerticalStepHeight>0.33</VerticalStepHeight>
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</Physics>
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