Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
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@@ -13,7 +13,6 @@
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<xs:annotation><xs:documentation>m/s^2</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Gravity" type="t:bool" minOccurs="0"/>
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<xs:element name="PrevOrigin" type="t:Vector" minOccurs="0"/>
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<xs:element name="IsOnGround" type="t:bool" minOccurs="0"/>
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<xs:element name="VerticalStepHeight" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>The largest height of a "stair-step" that can be walked over</xs:documentation></xs:annotation>
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