Merge remote-tracking branch 'origin/master' into BoxModelCollision
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@@ -4,7 +4,7 @@
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<Time>0</Time>
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<Play>false</Play>
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<Reverse>false</Reverse>
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<Speed>0</Speed>
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<Speed>1</Speed>
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<Loop>true</Loop>
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<Additive>false</Additive>
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</Animation>
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@@ -3,6 +3,8 @@
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<ExplosionOrigin X="0" Y="0" Z="0"/>
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<TimeSinceDeath>0</TimeSinceDeath>
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<ExplosionDuration>2</ExplosionDuration>
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<Speed>1</Speed>
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<Delay>0</Delay>
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<!--<Gravity>1</Gravity>-->
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<!--<GravityForce>1</GravityForce>-->
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<!--<ObjectRadius>2</ObjectRadius>-->
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@@ -18,6 +18,8 @@
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<xs:element name="ExplosionDuration" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>How many seconds the death animation should be</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Speed" type="t:double" minOccurs="0"/>
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<xs:element name="Delay" type="t:double" minOccurs="0"/>
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<!--<xs:element name="Gravity" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Enable/disable gravity</xs:documentation></xs:annotation>
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</xs:element>-->
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